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Chris Cason <new### [at] deletethispovrayorg> wrote:
> But if enough people ask I'd consider adding a way to do it.
The very first version of this feature (which was first implemented in
the Mac and Unix versions) did not fill the entire image with the checkered
pattern, but filled it at the same time as the actual pixel images. That is,
the background is black at first and if the rendered image has no
transparency, then you don't see the checkered pattern at all. Only if the
rendered image has transparency the checkered pattern starts to show up as
the image is rendered. The Unix version still works this way (I don't know
about the Mac version).
Even though I don't find the current winpov behaviour annoying, I still
like this behaviour more.
I wonder if it would be possible to add an option to turn this mode on
or off at will.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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From: Thorsten Froehlich
Subject: Re: MIKA Render Window Background
Date: 24 Sep 2002 11:04:37
Message: <3d907f05@news.povray.org>
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In article <3d906b70@news.povray.org> , Warp <war### [at] tagpovrayorg> wrote:
> the image is rendered. The Unix version still works this way (I don't know
> about the Mac version).
In the Mac version one can turn on and off the pattern dynamically. It is
not part of the preview image in any way. This requires the Mac version to
store the alpha channel however (which it does independently of alpha output
being enabled).
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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On Tue, 24 Sep 2002 04:34:42 -0700, Ken <tyl### [at] pacbellnet> wrote:
>For the rendering screen? Just out of curiosity, why? I can understand
>why Chris added the checkerboard pattern so that you can see alpha channel
>masks and a black background is traditional, but I don't see any advantage
>to a user specified background.
For those cases when you want to replicate an image? A lot of
modelling software uses backdrops and I certainly found it useful more
often than not. The idea just popped into my head when I read the
original post - it would have its uses in POV, too.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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"Marc Champagne" <nos### [at] pleasecom> wrote in message
news:Xns### [at] 204213191226...
> "Chris Cason" <new### [at] deletethispovrayorg> wrote in
> news:3d8fcca4@news.povray.org:
>
> > But if enough people ask I'd consider adding a way to do it.
>
>
> Looks like I hit a nerve!
>
> On early DOS based versions of POV, one would see the pixels being
> traced as they were advacing during the trace. to some extent that
> misses me but not enough to change to whole world over.
>
I would love to see the individual pixels again too!
I guess when I get around to finishing my gui-ext I could do it that way..
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Tom Galvin <tom### [at] dataforgenospamcom> wrote:
> I would love to see the individual pixels again too!
This should be done only if the rendering is slow enough. In a super-fast
render drawing individual pixels can slow down the rendering a lot.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Well, the option to switch it on/off is sufficient, isn't
it? And it probably will always slow down, cause
I'm not too sure if most of the tracing time for images
is "lost" due to antialiasing, media, and sometimes functions,
but I could be wrong.
Still, I guess it will always slow down, cause its always
got to paint those pixels again and again. If you want an
option to have a pixel remain a certain color for a fraction
of a second, then you'll definetely have to wait longer...
Just my 2 cents, nothing important. All we need then
is a on/off switch.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
> > I would love to see the individual pixels again too!
>
> This should be done only if the rendering is slow enough. In a
super-fast
> render drawing individual pixels can slow down the rendering a lot.
>
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Warp wrote:
> In a super-fast render drawing individual pixels can slow down the rendering a lot.
We are discussing raytracing here, aren't we?
--
Ken Tyler
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In article <3d91c384@news.povray.org> , Warp <war### [at] tagpovrayorg> wrote:
>> I would love to see the individual pixels again too!
>
> This should be done only if the rendering is slow enough. In a super-fast
> render drawing individual pixels can slow down the rendering a lot.
Which is the main reason for the "Mac version is so slow" complaint. It
draws every pixel and thus takes rather long for an image that only takes a
second to render without preview the overhead can be over one minute!
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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Ken <tyl### [at] pacbellnet> wrote:
> We are discussing raytracing here, aren't we?
Yes, but I still can render something with POV-Ray at 5 FPS.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Warp wrote:
> Yes, but I still can render something with POV-Ray at 5 FPS.
A reflective sphere on a checkered plane?
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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