POV-Ray : Newsgroups : povray.general : texture blurring Server Time
6 Aug 2024 02:18:56 EDT (-0400)
  texture blurring (Message 11 to 12 of 12)  
<<< Previous 10 Messages Goto Initial 10 Messages
From:
Subject: Re: texture blurring
Date: 22 Jul 2002 02:17:56
Message: <fn8nju4mao6rubusjdkflje39jkset9rls@4ax.com>
On 20 Jul 2002 08:28:04 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> hmm, why nobody mentioned it in news:3d31d9bb@news.povray.org ?

I have mentioned my blur/proximity solution in one of yours threads so you
should know it already.

ABX


Post a reply to this message

From:
Subject: Re: texture blurring
Date: 22 Jul 2002 02:19:33
Message: <rq8njuc265auld39adegsgfhpmb5r50874@4ax.com>
On 20 Jul 2002 10:22:29 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> > Subject: proximity/blur pattern finally adjusted
> > news://news.povray.org/3k6e8u0g5po4glog938hommr66jr4cu858@4ax.com
> > http://news.povray.org/3k6e8u0g5po4glog938hommr66jr4cu858@4ax.com
>
> as far as I understand it, this is for creating pattarn basing on object.

No. It is basing on object patter but it is not limited to this pattern.

> It doesnt allow i.e. to take hexagonal pattern and blur it to get a 'gird' 
> with soft half-tones. Using function can do it (for monohrome patterns)

I use functions so I assume I can take hexagonal pattern and blur it :-)

ABX


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.