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9 Aug 2024 21:20:36 EDT (-0400)
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From: Tom Melly
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 12:29:52
Message: <3958d680$1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] linuxparkerrfwicom...

 http://www.komodostudio.com/
 http://mastering3dgraphics.com/public/freestuff/tutorials/general/

Many thanks. Bill's stuff is amazing.


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From: daishi
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 13:04:44
Message: <8F608DDFEdashixpressnet@204.213.191.228>
the vase itself isn't the problem
its all the little grooves

I could approximate it possibly by making lots of tiny cylinders and having 
those copyied along a spline path. it would be more work then its worth 
though..

also it wouldn't be as accurate as the rhino model


lin### [at] povrayorg (Ken) wrote in <39583140.7C651A21@pacbell.net>:

>
>
>daishi wrote:
>
>> I was only trying to get the vase thing to look photorealistic. I
>> think one of the problems might be is that the vase was just a massive
>> triangle mesh (exported from rhino). I can't see anyway to construct
>> it nativly in pov (and I wouldn't either, I do all my modelling in
>> rhino these days) 
>
>Sors, Lathes, Prisms, While Loops, and CSG are our friends. They
>can help you make some very realistic vases without having to
>resort to a triangle mess.
>


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From: Halbert
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 18:39:15
Message: <39592d13@news.povray.org>
That is a very long render time. Did you use photons?
Seems to me that the single most important aspect of a quality
photorealistic rendering is how the lighting is set up. I saw an excellent
example on lighting and postprocessing at this location:
http://3drender.com/jbirn/ea/Ant.html
It is very brief but pictures say alot and you can glean ideas from such
articles.
If you master this sort of thing then you can render excellent
photorealistic pictures of fake-looking objects with fake-looking textures!


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From: daishi
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 19:46:52
Message: <8F60C829Adashixpressnet@204.213.191.228>
no photons, just 1 area light and a point light (acting as a fill light)

hha### [at] capitalnet (Halbert) wrote in <39592d13@news.povray.org>:

>That is a very long render time. Did you use photons?
>Seems to me that the single most important aspect of a quality
>photorealistic rendering is how the lighting is set up. I saw an
>excellent example on lighting and postprocessing at this location:
>http://3drender.com/jbirn/ea/Ant.html
>It is very brief but pictures say alot and you can glean ideas from such
>articles.
>If you master this sort of thing then you can render excellent
>photorealistic pictures of fake-looking objects with fake-looking
>textures! 
>
>
>


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