  | 
  | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
This tutorial about radiosity:
http://wiki.povray.org/content/HowTo:Use_radiosity#Step_5:_Find_Your_Error_Bound
says:
 > Sometimes radiosity can cause artifacts, one of the most common 
causes of artifacts is infinite radiosity rays. A good rule is to place 
any radiosity scene inside a large inverse sphere to avoid any ray 
colliding with the background or sky_sphere.
What is an inverse sphere? And how is it useful/beneficial in this 
situation? Thanks.
Michael
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
On 5/28/2019 2:52 PM, Mike Horvath wrote:
> This tutorial about radiosity:
> 
> http://wiki.povray.org/content/HowTo:Use_radiosity#Step_5:_Find_Your_Error_Bound 
> 
> 
> says:
> 
>  > Sometimes radiosity can cause artifacts, one of the most common 
> causes of artifacts is infinite radiosity rays. A good rule is to place 
> any radiosity scene inside a large inverse sphere to avoid any ray 
> colliding with the background or sky_sphere.
> 
> What is an inverse sphere? And how is it useful/beneficial in this 
> situation? Thanks.
> 
> 
> Michael
Oops! That link should be:
http://wiki.povray.org/content/HowTo:Use_radiosity#Artifacts
Michael
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
Mike Horvath <mik### [at] gmail com> wrote:
> What is an inverse sphere?
It's a spherical cavity inside the [solid] infinite POV-Ray space.
A solid sphere's inverse.
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
Le 28/05/2019 à 22:45, Bald Eagle a écrit :
> 
> Mike Horvath <mik### [at] gmail com> wrote:
> 
>> What is an inverse sphere?
> 
> It's a spherical cavity inside the [solid] infinite POV-Ray space.
> 
> A solid sphere's inverse.
> 
and for the code oriented, it looks like:
sphere { 0, 1e+5 inverse  ...
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
On 29-5-2019 7:48, Le_Forgeron wrote:
> Le 28/05/2019 à 22:45, Bald Eagle a écrit :
>>
>> Mike Horvath <mik### [at] gmail com> wrote:
>>
>>> What is an inverse sphere?
>>
>> It's a spherical cavity inside the [solid] infinite POV-Ray space.
>>
>> A solid sphere's inverse.
>>
> 
> and for the code oriented, it looks like:
> 
> sphere { 0, 1e+5 inverse  ...
> 
alternatively, although less elegant: sphere {0, 1e+5 hollow ...}  gives 
the same result.
-- 
Thomas
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
Le 19-05-28 à 14:52, Mike Horvath a écrit :
> This tutorial about radiosity:
> 
> http://wiki.povray.org/content/HowTo:Use_radiosity#Step_5:_Find_Your_Error_Bound 
> 
> 
> says:
> 
>  > Sometimes radiosity can cause artifacts, one of the most common 
> causes of artifacts is infinite radiosity rays. A good rule is to place 
> any radiosity scene inside a large inverse sphere to avoid any ray 
> colliding with the background or sky_sphere.
> 
> What is an inverse sphere? And how is it useful/beneficial in this 
> situation? Thanks.
> 
> 
> Michael
It can be a sphere with the «inverse» attribute, or a sphere with the 
hollow attribute.
The use of inverse or hollow is to allow the use of fog and media.
In my experience, I have never encountered any case where infinite rays 
have caused any artifacts.
My guess is it's a leftover from the early radiosity implementation that 
still had a max_distance setting that imposed a cutoff distance when 
testing for radiosity samples.
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   |