On 5/28/2019 2:52 PM, Mike Horvath wrote:
> This tutorial about radiosity:
>
> http://wiki.povray.org/content/HowTo:Use_radiosity#Step_5:_Find_Your_Error_Bound
>
>
> says:
>
> > Sometimes radiosity can cause artifacts, one of the most common
> causes of artifacts is infinite radiosity rays. A good rule is to place
> any radiosity scene inside a large inverse sphere to avoid any ray
> colliding with the background or sky_sphere.
>
> What is an inverse sphere? And how is it useful/beneficial in this
> situation? Thanks.
>
>
> Michael
Oops! That link should be:
http://wiki.povray.org/content/HowTo:Use_radiosity#Artifacts
Michael
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