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Le 19-05-28 à 14:52, Mike Horvath a écrit :
> This tutorial about radiosity:
>
> http://wiki.povray.org/content/HowTo:Use_radiosity#Step_5:_Find_Your_Error_Bound
>
>
> says:
>
> > Sometimes radiosity can cause artifacts, one of the most common
> causes of artifacts is infinite radiosity rays. A good rule is to place
> any radiosity scene inside a large inverse sphere to avoid any ray
> colliding with the background or sky_sphere.
>
> What is an inverse sphere? And how is it useful/beneficial in this
> situation? Thanks.
>
>
> Michael
It can be a sphere with the «inverse» attribute, or a sphere with the
hollow attribute.
The use of inverse or hollow is to allow the use of fog and media.
In my experience, I have never encountered any case where infinite rays
have caused any artifacts.
My guess is it's a leftover from the early radiosity implementation that
still had a max_distance setting that imposed a cutoff distance when
testing for radiosity samples.
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