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On 26-11-2014 19:54, Ive wrote:
> texture_map {
> [0.00 texture {pigment{rgb 1 transmit 1} finish{diffuse 1}}]
> [1.00 texture {pigment{rgb 1 transmit 0} finish{diffuse 1}}]
> }
Nitpicking, but above should be:
texture_map {
[0.00 pigment{rgb 1 transmit 1} finish{diffuse 1}]
[1.00 pigment{rgb 1 transmit 0} finish{diffuse 1}]
}
This discussion reminded me suddenly of a scene I made in 2011 (Port of
Call). I had the clouds not exactly right back then because I failed to
use a pigment_pattern.
I'll post a new version in p.b.i once the scene has finished rendering.
Thomas
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On 27/11/2014 08:58, Thomas de Groot wrote:
> On 26-11-2014 19:54, Ive wrote:
>> texture_map {
>> [0.00 texture {pigment{rgb 1 transmit 1} finish{diffuse 1}}]
>> [1.00 texture {pigment{rgb 1 transmit 0} finish{diffuse 1}}]
>> }
>
> Nitpicking, but above should be:
>
> texture_map {
> [0.00 pigment{rgb 1 transmit 1} finish{diffuse 1}]
> [1.00 pigment{rgb 1 transmit 0} finish{diffuse 1}]
> }
>
I was going to mention that on my next post.
Interestingly, Bishop3D parsed it correctly.
> This discussion reminded me suddenly of a scene I made in 2011 (Port of
> Call). I had the clouds not exactly right back then because I failed to
> use a pigment_pattern.
>
> I'll post a new version in p.b.i once the scene has finished rendering.
>
Be careful. Once you start looking at old scenes. You will find
something else that wants improving. Never ending.
I noticed that some of my earth maps go back to 98 (when I downloaded
them) and the ones I normally use are from 2008. So I downloaded some of
the Blue Marble ones. Now the Nautilus model does not fit in with the
Earth . I will need to rework its textures.
--
Regards
Stephen
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On 27-11-2014 11:55, Stephen wrote:
> Be careful. Once you start looking at old scenes. You will find
> something else that wants improving. Never ending.
> I noticed that some of my earth maps go back to 98 (when I downloaded
> them) and the ones I normally use are from 2008. So I downloaded some of
> the Blue Marble ones. Now the Nautilus model does not fit in with the
> Earth . I will need to rework its textures.
>
>
I know. It is a difficult to resist temptation.
Thomas
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On 27/11/2014 12:15, Thomas de Groot wrote:
> On 27-11-2014 11:55, Stephen wrote:
>
>> Be careful. Once you start looking at old scenes. You will find
>> something else that wants improving. Never ending.
>> I noticed that some of my earth maps go back to 98 (when I downloaded
>> them) and the ones I normally use are from 2008. So I downloaded some of
>> the Blue Marble ones. Now the Nautilus model does not fit in with the
>> Earth . I will need to rework its textures.
>>
>>
> I know. It is a difficult to resist temptation.
>
Not for me. I don't even bother.
See a temptation and pick it up.
And all day you'll have something to do.
And I have a new PC which goes Varoom!
--
Regards
Stephen
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On 27-11-2014 13:47, Stephen wrote:
> On 27/11/2014 12:15, Thomas de Groot wrote:
>> On 27-11-2014 11:55, Stephen wrote:
>>
>>> Be careful. Once you start looking at old scenes. You will find
>>> something else that wants improving. Never ending.
>>> I noticed that some of my earth maps go back to 98 (when I downloaded
>>> them) and the ones I normally use are from 2008. So I downloaded some of
>>> the Blue Marble ones. Now the Nautilus model does not fit in with the
>>> Earth . I will need to rework its textures.
>>>
>>>
>> I know. It is a difficult to resist temptation.
>>
>
> Not for me. I don't even bother.
> See a temptation and pick it up.
> And all day you'll have something to do.
>
> And I have a new PC which goes Varoom!
>
>
LOL Excellent!
Thomas
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On 26/11/2014 18:54, Ive wrote:
> Am 26.11.2014 14:12, schrieb Stephen:
>> ... I was hoping that someone had devised a way to use the
>> greyscale value.
>>
>
>
Thanks, I posted an update in p.b.i in Thomas's thread.
> #declare PP_Claud = pigment{image_map{jpeg "my_cloud_map" map_type 1
> interpolate 2}}
>
> sphere{ 0, 1.005
> texture {
> pigment_pattern{PP_Claud}
> texture_map {
> [0.00 texture {pigment{rgb 1 transmit 1} finish{diffuse 1}}]
> [1.00 texture {pigment{rgb 1 transmit 0} finish{diffuse 1}}]
> }
> }
> }
>
> ....where "my_cloud_map" is a grayscale, not a color palette image!
>
> and it might be a good idea to add the cloud texture to a slightly
> larger scaled sphere (than the planet) and not as top layered texture as
> you did.
Yes that is better.
> And you didn't ask for it but anyway: adding a specular map in pretty
> much the same way (giving highlights to the ocean covered area but not
> to the land mass) makes it even more realistic.
What do you know, it makes quite an improvement. The Greek Isles look
very attractive at this time of year.
> With some scattering media atmosphere it gives something like this:
> http://news.povray.org/povray.binaries.images/thread/<4a056976@news.povray.org>
>
>
I don't want it to look that good. :-)
--
Regards
Stephen
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On 27/11/14 12:47, Stephen wrote:
>
> And I have a new PC which goes Varoom!
>
Are you sure it's meant to make that noise?
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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On 27/11/2014 13:01, Doctor John wrote:
> On 27/11/14 12:47, Stephen wrote:
>>
>> And I have a new PC which goes Varoom!
>>
>
> Are you sure it's meant to make that noise?
>
It's like Mr McHenry on speed. :-D
--
Regards
Stephen
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On 27/11/14 13:14, Stephen wrote:
>
> It's like Mr McHenry on speed. :-D
>
Excellent mental image :-D
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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On 27/11/2014 13:20, Doctor John wrote:
> On 27/11/14 13:14, Stephen wrote:
>>
>> It's like Mr McHenry on speed. :-D
>>
>
> Excellent mental image :-D
>
It is, isn't it?
How about:
Zebedee is on the sex register?
Florence dobbed him in.
(That should keep you awake at nights.) :-P
--
Regards
Stephen
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