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On 27/11/2014 08:58, Thomas de Groot wrote:
> On 26-11-2014 19:54, Ive wrote:
>> texture_map {
>> [0.00 texture {pigment{rgb 1 transmit 1} finish{diffuse 1}}]
>> [1.00 texture {pigment{rgb 1 transmit 0} finish{diffuse 1}}]
>> }
>
> Nitpicking, but above should be:
>
> texture_map {
> [0.00 pigment{rgb 1 transmit 1} finish{diffuse 1}]
> [1.00 pigment{rgb 1 transmit 0} finish{diffuse 1}]
> }
>
I was going to mention that on my next post.
Interestingly, Bishop3D parsed it correctly.
> This discussion reminded me suddenly of a scene I made in 2011 (Port of
> Call). I had the clouds not exactly right back then because I failed to
> use a pigment_pattern.
>
> I'll post a new version in p.b.i once the scene has finished rendering.
>
Be careful. Once you start looking at old scenes. You will find
something else that wants improving. Never ending.
I noticed that some of my earth maps go back to 98 (when I downloaded
them) and the ones I normally use are from 2008. So I downloaded some of
the Blue Marble ones. Now the Nautilus model does not fit in with the
Earth . I will need to rework its textures.
--
Regards
Stephen
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