POV-Ray : Newsgroups : povray.general : Transparency maps : Re: Transparency maps Server Time
28 Sep 2024 07:38:24 EDT (-0400)
  Re: Transparency maps  
From: Stephen
Date: 27 Nov 2014 05:55:59
Message: <5477033f$1@news.povray.org>
On 27/11/2014 08:58, Thomas de Groot wrote:
> On 26-11-2014 19:54, Ive wrote:
>>       texture_map {
>>        [0.00 texture {pigment{rgb 1 transmit 1} finish{diffuse 1}}]
>>        [1.00 texture {pigment{rgb 1 transmit 0} finish{diffuse 1}}]
>>       }
>
> Nitpicking, but above should be:
>
>        texture_map {
>          [0.00 pigment{rgb 1 transmit 1} finish{diffuse 1}]
>          [1.00 pigment{rgb 1 transmit 0} finish{diffuse 1}]
>        }
>

I was going to mention that on my next post.
Interestingly, Bishop3D parsed it correctly.

> This discussion reminded me suddenly of a scene I made in 2011 (Port of
> Call). I had the clouds not exactly right back then because I failed to
> use a pigment_pattern.
>
> I'll post a new version in p.b.i once the scene has finished rendering.
>

Be careful. Once you start looking at old scenes. You will find 
something else that wants improving. Never ending.
I noticed that some of my earth maps go back to 98 (when I downloaded 
them) and the ones I normally use are from 2008. So I downloaded some of 
the Blue Marble ones. Now the Nautilus model does not fit in with the 
Earth . I will need to rework its textures.


-- 

Regards
     Stephen


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