On 26-11-2014 19:54, Ive wrote:
> texture_map {
> [0.00 texture {pigment{rgb 1 transmit 1} finish{diffuse 1}}]
> [1.00 texture {pigment{rgb 1 transmit 0} finish{diffuse 1}}]
> }
Nitpicking, but above should be:
texture_map {
[0.00 pigment{rgb 1 transmit 1} finish{diffuse 1}]
[1.00 pigment{rgb 1 transmit 0} finish{diffuse 1}]
}
This discussion reminded me suddenly of a scene I made in 2011 (Port of
Call). I had the clouds not exactly right back then because I failed to
use a pigment_pattern.
I'll post a new version in p.b.i once the scene has finished rendering.
Thomas
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