POV-Ray : Newsgroups : povray.general : POV has Limits? Server Time
25 Nov 2024 10:18:24 EST (-0500)
  POV has Limits? (Message 1 to 7 of 7)  
From: Leroy
Subject: POV has Limits?
Date: 25 Sep 2014 00:46:20
Message: <54239e1c@news.povray.org>
I was playing around with building a space station the other day.
It had around 300,000 blocks. It render fine and fairly fast. So I 
thought it be nice to replace hose blocks with buildings and city 
streets. I used Chris Colefax City builder, made a city and replace 
every block with it. Of course it crashed. I really didn't pay attention 
to the number of objects in the city.
It turned out to over 5 thousand so I know I POV 3.7 has a limit of a 
billion objects!


Post a reply to this message

From: jhu
Subject: Re: POV has Limits?
Date: 25 Sep 2014 01:20:01
Message: <web.5423a51649f622d2d19b0ec40@news.povray.org>
Leroy <lrw### [at] joplincom> wrote:
> I was playing around with building a space station the other day.
> It had around 300,000 blocks. It render fine and fairly fast. So I
> thought it be nice to replace hose blocks with buildings and city
> streets. I used Chris Colefax City builder, made a city and replace
> every block with it. Of course it crashed. I really didn't pay attention
> to the number of objects in the city.
> It turned out to over 5 thousand so I know I POV 3.7 has a limit of a
> billion objects!

Or did you hit your computer's memory limit?

Happens to me sometimes when I forget to close a loop and it runs until memory
runs out.


Post a reply to this message

From: Bald Eagle
Subject: Re: POV has Limits?
Date: 25 Sep 2014 08:30:00
Message: <web.542409c849f622d25e7df57c0@news.povray.org>
> Happens to me sometimes when I forget to close a loop and it runs until memory
> runs out.

Yeah, I've done that a few more times than I'd like to think about
I always start the loop, and immediately close it, then fill in the middle.
Make sure the (proper) counter variable gets (in)(de)cremented, and if it's a
while loop, that the proper boolean logic or calculated condition is being
applied and evaluated properly.

Especially with nested loops this can be somewhat non-obvious.  :\


Post a reply to this message

From: Leroy
Subject: Re: POV has Limits?
Date: 25 Sep 2014 12:39:25
Message: <5424453d@news.povray.org>
jhu wrote:
> Leroy <lrw### [at] joplincom> wrote:
>> I was playing around with building a space station the other day.
>> It had around 300,000 blocks. It render fine and fairly fast. So I
>> thought it be nice to replace hose blocks with buildings and city
>> streets. I used Chris Colefax City builder, made a city and replace
>> every block with it. Of course it crashed. I really didn't pay attention
>> to the number of objects in the city.
>> It turned out to over 5 thousand so I know I POV 3.7 has a limit of a
>> billion objects!
> 
> Or did you hit your computer's memory limit?
> 
> Happens to me sometimes when I forget to close a loop and it runs until memory
> runs out.
> 
> 
Yep, that's what happened! I just reran it to check.
So POV has no limits! ;)
But, I do! :)


Post a reply to this message

From: clipka
Subject: Re: POV has Limits?
Date: 25 Sep 2014 13:49:20
Message: <542455a0$1@news.povray.org>
Am 25.09.2014 18:40, schrieb Leroy:
> jhu wrote:
>> Leroy <lrw### [at] joplincom> wrote:
>>> I was playing around with building a space station the other day.
>>> It had around 300,000 blocks. It render fine and fairly fast. So I
>>> thought it be nice to replace hose blocks with buildings and city
>>> streets. I used Chris Colefax City builder, made a city and replace
>>> every block with it. Of course it crashed. I really didn't pay attention
>>> to the number of objects in the city.
>>> It turned out to over 5 thousand so I know I POV 3.7 has a limit of a
>>> billion objects!
>>
>> Or did you hit your computer's memory limit?
>>
>> Happens to me sometimes when I forget to close a loop and it runs
>> until memory
>> runs out.
>>
>>
> Yep, that's what happened! I just reran it to check.
> So POV has no limits! ;)
> But, I do! :)

Sky Sphere's the Limit! ;-)


Post a reply to this message

From: Stephen
Subject: Re: POV has Limits?
Date: 25 Sep 2014 13:59:10
Message: <542457ee$1@news.povray.org>
On 25/09/2014 18:49, clipka wrote:
>>>
>> Yep, that's what happened! I just reran it to check.
>> So POV has no limits! ;)
>> But, I do! :)
>
> Sky Sphere's the Limit! ;-)

Groan!

-- 

Regards
     Stephen


Post a reply to this message

From: jhu
Subject: Re: POV has Limits?
Date: 25 Sep 2014 14:10:01
Message: <web.542459f149f622d22890eb2f0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 25.09.2014 18:40, schrieb Leroy:
> > jhu wrote:
> >> Leroy <lrw### [at] joplincom> wrote:
> >>> I was playing around with building a space station the other day.
> >>> It had around 300,000 blocks. It render fine and fairly fast. So I
> >>> thought it be nice to replace hose blocks with buildings and city
> >>> streets. I used Chris Colefax City builder, made a city and replace
> >>> every block with it. Of course it crashed. I really didn't pay attention
> >>> to the number of objects in the city.
> >>> It turned out to over 5 thousand so I know I POV 3.7 has a limit of a
> >>> billion objects!
> >>
> >> Or did you hit your computer's memory limit?
> >>
> >> Happens to me sometimes when I forget to close a loop and it runs
> >> until memory
> >> runs out.
> >>
> >>
> > Yep, that's what happened! I just reran it to check.
> > So POV has no limits! ;)
> > But, I do! :)
>
> Sky Sphere's the Limit! ;-)

He'll be here all week. Don't forget to tip your waitress!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.