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Just on a lark, I spend about half an hour and managed to get DKBTrace
2.12 compiled and running Windows XP using Visual Studio C++ 2005. I
wrote a quick converter for the images in Smalltalk.
If anyone is interested, I can post the executables (without the preview
option) or post images from DKBTrace. They are truly showing their age :-)
David Buck
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David Buck <dav### [at] simberoncom> wrote:
> Just on a lark, I spend about half an hour and managed to get DKBTrace
> 2.12 compiled and running Windows XP using Visual Studio C++ 2005. I
> wrote a quick converter for the images in Smalltalk.
computer history lessons... :)
hey, I guess the original probably runs in some Amiga emulator. And probably
outputs images faster than the original as well. :D
> If anyone is interested, I can post the executables (without the preview
> option) or post images from DKBTrace. They are truly showing their age :-)
sure, it's always fun, kinda like seeing the clothes we wore back then...
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nemesis wrote:
> David Buck <dav### [at] simberoncom> wrote:
>> Just on a lark, I spend about half an hour and managed to get DKBTrace
>> 2.12 compiled and running Windows XP using Visual Studio C++ 2005. I
>> wrote a quick converter for the images in Smalltalk.
>
> computer history lessons... :)
>
> hey, I guess the original probably runs in some Amiga emulator. And probably
> outputs images faster than the original as well. :D
>
>> If anyone is interested, I can post the executables (without the preview
>> option) or post images from DKBTrace. They are truly showing their age :-)
>
> sure, it's always fun, kinda like seeing the clothes we wore back then...
>
>
>
The VS C++ 2005 version certainly runs faster. Back in the Amiga days,
we didn't have floating point processors so all floating point
calculations were done by a library.
(and we had to walk 5 miles to school - and it was uphill - both ways -
and we lived in a cardboard box and we thought we were lucky.)
David Buck
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David Buck <dav### [at] simberoncom> wrote:
> (and we had to walk 5 miles to school - and it was uphill - both ways -
> and we lived in a cardboard box and we thought we were lucky.)
Cardboard box? You were lucky. We lived for three months in a paper bag in a
septic tank.
;)
-The Mildly Infamous Blue Herring
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David Buck wrote:
> The VS C++ 2005 version certainly runs faster. Back in the Amiga days,
> we didn't have floating point processors so all floating point
> calculations were done by a library.
Early on, yes, the FP lib was necessary; but if you didn't have a family
to support, FP coprocessors (and CPUs with an FP unit) were available as
well.
Regards,
John
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Blue Herring wrote:
> David Buck <dav### [at] simberoncom> wrote:
>> (and we had to walk 5 miles to school - and it was uphill - both ways -
>> and we lived in a cardboard box and we thought we were lucky.)
>
> Cardboard box? You were lucky. We lived for three months in a paper bag in a
> septic tank.
It's good when the young people are well-versed in the classics.
Regards,
John
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John VanSickle wrote:
> but if you didn't have a family to support,
It's good to know that, even then, people had their priorities straight. :-)
--
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu
Ed is the standard text editor.
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DUDE!
GPL 3.0 it!
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gregjohn wrote:
> DUDE!
>
> GPL 3.0 it!
>
>
>
>
I see no reason to do anything at all with the DKBTrace license. I
consider it an obsolete program at this point. To GPL 3.0 it, I'd have
to contact all the original developers and get their permission. On top
of that, to make it useful I'd have to do some more work to modernize
it. I really don't see the point. POVRay is where it's at. That's the
one that should get the attention for licenses (which it is).
David Buck
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I threw away my 8087 equipment motherboard last year. It wasnt' an
authentic IBM so it really only had geek appeal. I think my phone is faster
now!
== John ==
"John VanSickle" <evi### [at] hotmailcom> wrote in message
news:47adc24e@news.povray.org...
> David Buck wrote:
>
>> The VS C++ 2005 version certainly runs faster. Back in the Amiga days,
>> we didn't have floating point processors so all floating point
>> calculations were done by a library.
>
> Early on, yes, the FP lib was necessary; but if you didn't have a family
> to support, FP coprocessors (and CPUs with an FP unit) were available as
> well.
>
> Regards,
> John
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