POV-Ray : Newsgroups : povray.general : FLOSS Weekly episode is now posted. Server Time
31 Jul 2024 06:14:41 EDT (-0400)
  FLOSS Weekly episode is now posted. (Message 21 to 30 of 70)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Warp
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 19:47:52
Message: <47acf838@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> I find it funny that you asked for clouds on the newsgroup, and you 
> weren't asked about that; yet you were asked how many lines of code DKB 
> and current POV have, and you didn't know.

  For those interested, here are some line counts:

  "Lines" means just the raw number of lines, while "LOC" = "lines of code"
means lines when all comments and empty lines have been removed. (Don't
read this with a variable-width font, please.)

                     Lines    LOC
                     -----    ---
  POV-Ray 3.1 core:  140494   74127
  Windows frontend:   24177   18029
  Unix frontend:       4084    2002
  DOS frontend:       10155    6491
  Total:             178910  100649

  POV-Ray 3.5 core:  160028   81526
  Windows frontend:   70912   53690
  Unix frontend:       7593    3911
  Total:             238533  139127

  POV-Ray 3.6 core:  159906   81470
  Windows frontend:   64934   49077
  Unix frontend:       7529    3814
  Total:             232369  134361

  POV-Ray 3.7b core: 174960   87384
  Windows frontend:   72833   52912
  Unix frontend:       1254     609
  Total:             249047  140905

-- 
                                                          - Warp


Post a reply to this message

From: Nicolas Alvarez
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 20:54:06
Message: <47ad07be@news.povray.org>
Nicolas Alvarez wrote:
> I find it funny that you asked for clouds on the newsgroup, and you 
> weren't asked about that; yet you were asked how many lines of code DKB 
> and current POV have, and you didn't know.

Re-reading what I wrote, I sounded a bit rude... of course not intended.


Post a reply to this message

From: Jan Dvorak
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 00:33:30
Message: <47ad3b2a$1@news.povray.org>
>   Windows frontend:   72833   52912
>   Unix frontend:       1254     609

I feel ashamed for using Windows :-)


Post a reply to this message

From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 04:18:07
Message: <47ad6fcf$1@news.povray.org>
Nicolas Alvarez wrote:
> Nicolas Alvarez wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you 
>> weren't asked about that; yet you were asked how many lines of code 
>> DKB and current POV have, and you didn't know.
> 
> Re-reading what I wrote, I sounded a bit rude... of course not intended.

I didn't read any rudeness into the message at all.  That's simply the 
way it happened.  They asked me for some sample questions they could ask 
if they ran out of their own questions.  One sample question I wrote was 
about clouds.  Then I thought "I don't really know how they make modern 
clouds - I'd better ask."

As it turns out, they didn't really ask any of my questions which is 
fine.  They did ask a few that were hard to answer (Lines of code, for 
example - until you measure it's hard to guess).  They didn't tell us in 
advance what questions they were going to ask.

David


Post a reply to this message

From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 04:23:05
Message: <47ad70f9$1@news.povray.org>
Warp wrote:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you 
>> weren't asked about that; yet you were asked how many lines of code DKB 
>> and current POV have, and you didn't know.
> 
>   For those interested, here are some line counts:
> 
>   "Lines" means just the raw number of lines, while "LOC" = "lines of code"
> means lines when all comments and empty lines have been removed. (Don't
> read this with a variable-width font, please.)
> 
>                      Lines    LOC
>                      -----    ---
>   POV-Ray 3.1 core:  140494   74127
>   Windows frontend:   24177   18029
>   Unix frontend:       4084    2002
>   DOS frontend:       10155    6491
>   Total:             178910  100649
> 
>   POV-Ray 3.5 core:  160028   81526
>   Windows frontend:   70912   53690
>   Unix frontend:       7593    3911
>   Total:             238533  139127
> 
>   POV-Ray 3.6 core:  159906   81470
>   Windows frontend:   64934   49077
>   Unix frontend:       7529    3814
>   Total:             232369  134361
> 
>   POV-Ray 3.7b core: 174960   87384
>   Windows frontend:   72833   52912
>   Unix frontend:       1254     609
>   Total:             249047  140905
> 


Do these totals count .c and .h files only or do they include things 
like documentation, makefiles, readme's, etc?

David


Post a reply to this message

From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 04:56:47
Message: <47ad78df$1@news.povray.org>
Nicolas Alvarez wrote:
> I liked how he thought "wait, how did you do THAT with MY program!?"

I've uploaded the picture of the sandwich to povray.binaries.images. 
It's called snack.  At the time, DKBTrace managed textures for an entire 
object and didn't allow you to say "for this part of a CSG difference, 
use this texture".  This means that for the bread, it wasn't possible to 
texture the crust separately from the flat side.  It all had to be the 
same texture.  The same applies to the ham - it wasn't possible to get a 
dark outside with a light inside.

Tom was just being creative.  He modeled two pieces of bread that 
overlapped in space.  One was a bit flatter and longer and the other was 
thicker and shorter.  The long flatter one had a dark color and appeared 
as the crust.  The thicker shorter one had a light color and appeared as 
the cut side of the bread.

In response to this image, I added the ability to separately texture 
different parts of a CSG so you can do it with a single object and apply 
the textures differently for every CSG part.

David Buck


Post a reply to this message

From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 05:07:28
Message: <47ad7b60$1@news.povray.org>
Warp wrote:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you 
>> weren't asked about that; yet you were asked how many lines of code DKB 
>> and current POV have, and you didn't know.
> 
>   For those interested, here are some line counts:
> 
>   "Lines" means just the raw number of lines, while "LOC" = "lines of code"
> means lines when all comments and empty lines have been removed. (Don't
> read this with a variable-width font, please.)
> 
>                      Lines    LOC
>                      -----    ---
>   POV-Ray 3.1 core:  140494   74127
>   Windows frontend:   24177   18029
>   Unix frontend:       4084    2002
>   DOS frontend:       10155    6491
>   Total:             178910  100649
> 
>   POV-Ray 3.5 core:  160028   81526
>   Windows frontend:   70912   53690
>   Unix frontend:       7593    3911
>   Total:             238533  139127
> 
>   POV-Ray 3.6 core:  159906   81470
>   Windows frontend:   64934   49077
>   Unix frontend:       7529    3814
>   Total:             232369  134361
> 
>   POV-Ray 3.7b core: 174960   87384
>   Windows frontend:   72833   52912
>   Unix frontend:       1254     609
>   Total:             249047  140905
> 

The results I gave for DKBTrace were for 2.0.  For 2.12 the total line 
count for all .c and .h files is 16,900.  My on-air estimate of 10,000 
is probably reasonable for uncommented LOC.  I'm impressed that I came 
as close as I did.

David


Post a reply to this message

From: gregjohn
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 14:00:01
Message: <web.47adf72c86589f534d207310@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
> http://twit.tv/floss24
> Enjoy.
> David Buck

Rune might get a kick out of the host's reaction to his holographic projector
animation:
"If you put this on youtube, he'd have a whole business."

But of course someone did repeat the slur, for which I'm probably the only one
in the world who objects to, "Povray is a renderer, not a modeler."


Post a reply to this message

From: Warp
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 14:51:09
Message: <47ae042c@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> Do these totals count .c and .h files only or do they include things 
> like documentation, makefiles, readme's, etc?

  Only C(++) source code.

-- 
                                                          - Warp


Post a reply to this message

From: Darren New
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 16:39:34
Message: <47ae1d96$1@news.povray.org>
Jan Dvorak wrote:
> 
>>   Windows frontend:   72833   52912
>>   Unix frontend:       1254     609
> 
> I feel ashamed for using Windows :-)

Doesn't Windows have stuff like a syntax-highlighting editor that the 
Unix version doesn't?

-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.