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"dave vanhorn" <mic### [at] gmail com> wrote:
> I'd also be interested in how to do a mobius strip.
Posted in binary scene-files.
-tgq
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> "dave vanhorn" <mic### [at] gmail com> wrote:
> > I'd also be interested in how to do a mobius strip.
>
> Posted in binary scene-files.
>
> -tgq
Hmm, don't know where my original response went...
Anyways, I posted a series of macros I did about 4 years ago. There is a
mesh2 mobius strip with uv_mapping support and a macro for a mobius built
of a user-defined object. Hope this is of some use for you.
-tgq
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dave vanhorn wrote:
> Has anyone done one of these, either by CSG or isosurface? I've been
> playing with stretched rings, but they just don't look right.
>
The simplest CSG would probably be for example, a union of spheres
along the shape. The shape of infty symbol
is the lemniscate - see e.g.
http://mathworld.wolfram.com/Lemniscate.html
there you can find the parametric equations for it.
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bart wrote:
> dave vanhorn wrote:
>> Has anyone done one of these, either by CSG or isosurface? I've been
>> playing with stretched rings, but they just don't look right.
>>
>
> The simplest CSG would probably be for example, a union of spheres
> along the shape. The shape of infty symbol
> is the lemniscate - see e.g.
> http://mathworld.wolfram.com/Lemniscate.html
> there you can find the parametric equations for it.
...or you can even try to slice a toric section of a torus...
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I don't see it on the server yet, my email is mic### [at] gmail com if you
don't mind sending it direct.
"Trevor G Quayle" <Tin### [at] hotmail com> wrote in message
news:web.457d68d6acb37f29c150d4c10@news.povray.org...
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
>> "dave vanhorn" <mic### [at] gmail com> wrote:
>> > I'd also be interested in how to do a mobius strip.
>>
>> Posted in binary scene-files.
>>
>> -tgq
>
> Hmm, don't know where my original response went...
> Anyways, I posted a series of macros I did about 4 years ago. There is a
> mesh2 mobius strip with uv_mapping support and a macro for a mobius built
> of a user-defined object. Hope this is of some use for you.
>
> -tgq
>
>
>
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bart wrote:
> bart wrote:
>> dave vanhorn wrote:
>>> Has anyone done one of these, either by CSG or isosurface? I've been
>>> playing with stretched rings, but they just don't look right.
>>>
>>
>> The simplest CSG would probably be for example, a union of spheres
>> along the shape. The shape of infty symbol
>> is the lemniscate - see e.g.
>> http://mathworld.wolfram.com/Lemniscate.html
>> there you can find the parametric equations for it.
>
> ...or you can even try to slice a toric section of a torus...
// e.g. like this:
//===========8<=============
camera {location -z}
#local R1=0.6;
#local R2=0.55;
#local r1=0.3;
#local r2=0.22;
#local p=r1*1.05;
#local dp=0.001;
#local infty=difference{
torus{R1,r1}
torus{R2,r2}
plane{z,p}
plane{-z,-p-dp}
}
#object{infty
pigment{rgb y}
}
//===========8<=============
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Scaling the vertical component down to +/- 1, and making it a little thinner
got me to where I need to be.. Thanks! :)
"Nicolas George" <nicolas$george@salle-s.org> wrote in message
news:457d33ff$1@news.povray.org...
> "dave vanhorn" wrote in message <457cb234@news.povray.org>:
>> Has anyone done one of these, either by CSG or isosurface?
>
> An infinity symbol is not a 3D object, so the question is: how do intend
> to
> make it 3D? Do you want it infinitely thin? Flat but thick? Round?
>
> You can do something easy with a sphere sweep:
>
> sphere_sweep {
> b_spline
> 9,
> <-2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> < 2, 2, 0>, 0.2,
> < 2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> <-2, 2, 0>, 0.2,
> <-2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> < 2, 2, 0>, 0.2
> }
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Why couldn't we have had povray in geometry class... :)
>> ...or you can even try to slice a toric section of a torus...
> // e.g. like this:
> //===========8<=============
> camera {location -z}
>
> #local R1=0.6;
> #local R2=0.55;
> #local r1=0.3;
> #local r2=0.22;
>
> #local p=r1*1.05;
> #local dp=0.001;
>
> #local infty=difference{
> torus{R1,r1}
> torus{R2,r2}
> plane{z,p}
> plane{-z,-p-dp}
> }
>
> #object{infty
> pigment{rgb y}
> }
> //===========8<=============
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"dave vanhorn" <mic### [at] gmail com> wrote:
> I don't see it on the server yet, my email is mic### [at] gmail com if you
> don't mind sending it direct.
>
>
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote in message
> news:web.457d68d6acb37f29c150d4c10@news.povray.org...
> > "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> >> "dave vanhorn" <mic### [at] gmail com> wrote:
> >> > I'd also be interested in how to do a mobius strip.
> >>
> >> Posted in binary scene-files.
> >>
> >> -tgq
> >
> > Hmm, don't know where my original response went...
> > Anyways, I posted a series of macros I did about 4 years ago. There is a
> > mesh2 mobius strip with uv_mapping support and a macro for a mobius built
> > of a user-defined object. Hope this is of some use for you.
> >
> > -tgq
> >
> >
> >
It should be in p.b.scene-files (entitled mobius macro):
http://news.povray.org/povray.binaries.scene-files/message/%3Cweb.457d66a665d69017c150d4c10%40news.povray.org%3E/#%3Cwe
b.457d66a665d69017c150d4c10%40news.povray.org%3E
Let me know if you still don't see it.
-tgq
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dave vanhorn nous apporta ses lumieres en ce 2006-12-11 14:20:
> I don't see it on the server yet, my email is m i c r o b r i x@g m a i l.c o m if
you
> don't mind sending it direct.
You should always obfuscate your e-mail address. Adding spacesm, or dots, or
dashes, or ??? is a possibility, as well as adding anything that is easily
notisable by somebody but not by a harvest bot.
This NG is prety clean, but you never know. Beter be to prudent than sory with
an inbox overflowing with spam.
--
Alain
-------------------------------------------------
At the feast of ego everyone leaves hungry.
Bentley's House of Coffee and Tea, Tucson, AZ
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