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Scaling the vertical component down to +/- 1, and making it a little thinner
got me to where I need to be.. Thanks! :)
"Nicolas George" <nicolas$george@salle-s.org> wrote in message
news:457d33ff$1@news.povray.org...
> "dave vanhorn" wrote in message <457cb234@news.povray.org>:
>> Has anyone done one of these, either by CSG or isosurface?
>
> An infinity symbol is not a 3D object, so the question is: how do intend
> to
> make it 3D? Do you want it infinitely thin? Flat but thick? Round?
>
> You can do something easy with a sphere sweep:
>
> sphere_sweep {
> b_spline
> 9,
> <-2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> < 2, 2, 0>, 0.2,
> < 2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> <-2, 2, 0>, 0.2,
> <-2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> < 2, 2, 0>, 0.2
> }
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