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Greetings!
I got a problem when using text objects containing diacritic signs. For
the only program I use which shows this problem, I assume it is a problem
within POV. Is any solution available?
Thanks!!
Thomas
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Wasn't it Thomas de Groot who wrote:
>Greetings!
>
>I got a problem when using text objects containing diacritic signs. For
>the only program I use which shows this problem, I assume it is a problem
>within POV. Is any solution available?
>Thanks!!
Are you using "global_settings {charset utf8}"?
--
Mike Williams
Gentleman of Leisure
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"Mike Williams" <nos### [at] econymdemoncouk> schreef in bericht
news:ss1### [at] econymdemoncouk...
> Wasn't it Thomas de Groot who wrote:
>
> Are you using "global_settings {charset utf8}"?
>
No, but now that you mention it, I see that default is ascii in
global_settings. I shall try utf8... and read the docs accordingly!
Thanks for the tip, Mike!
Thomas
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Thomas de Groot <t.d### [at] internlnet> wrote:
> > Are you using "global_settings {charset utf8}"?
> >
> No, but now that you mention it, I see that default is ascii in
> global_settings. I shall try utf8... and read the docs accordingly!
> Thanks for the tip, Mike!
Note that if you use that setting, you then truely have to use utf8
encoding on the scene file (or more precisely, on those text strings
you want to render; the SDL itself just uses ascii, naturally, which is
"utf8-compatible").
I actually am not completely sure if the winpov editor supports utf8.
My guess is that it doesn't...
--
- Warp
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"Warp" <war### [at] tagpovrayorg> schreef in bericht
news:43f1eb5d@news.povray.org...
>
> Note that if you use that setting, you then truely have to use utf8
> encoding on the scene file (or more precisely, on those text strings
> you want to render; the SDL itself just uses ascii, naturally, which is
> "utf8-compatible").
>
> I actually am not completely sure if the winpov editor supports utf8.
> My guess is that it doesn't...
>
Well, I don't know about that, but it works fine indeed, and does what I
want!!
To reconstruct history: The problem arose from a scene in Moray. I have now
"discovered" that in Moray you can actually choose between ascii and utf8
settings. After all those years, I just overlooked it.
Thomas
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