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All I wanted to do is to start POV-Ray behind the scenes, and pass a few
options to it.
> com.apple.cocoa.foundation
If I could get around without adding lot's of platform dependent code,
it would make things easier...
> Now, that an obsolete technology like Java...
I did not ask for your opinion about Java.
POV-Ray is a commandline/text-based application. After all, it is a
renderer, not a modeler, so theres no need for a GUI. What you call a
GUI is nothing but a built in text-editor, I really don't see the
advantage in controlling POV-Ray like a GUI application. If one can't
start it telling it to render a single scene-file without dealing with a
"GUI frontend" its a pity...
-Sascha
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> OK, a serious answer:...
That's at least an answer to my question, thanks Thorsten!
PS: Posting the serious answers _before_ the flame-war stuff would be a
bit less frustrating for those who asked the questions :-)
> PS: While it has low priority, I am well aware that there are uses for
> the "common" command-line control mechanism POV-Ray offers and if time
> should ever permit to complete the high-priority features for the Mac
> version, a small frontend that translates command-line control attempts
> to AppleEvents interacting with the GUI version is not out of the
> question. But don't count on me ever having time to implement that ;-)
I'm sure there are some POV-Ray modelers around for Mac-OS that use the
"Mac way" of invoking POV-Ray - but writing a cross-platform application
that can start POV is not an easy task then.
IMHO cross-platform compatibilty is an inportant issue, and even if Macs
are cool, POV-Ray would not be what it is if it was "just" a Mac
application...
-Sascha
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Sascha Ledinsky wrote:
> IMHO cross-platform compatibilty is an inportant issue,
Maybe for _your_ application a command-line is important, but certainly not
for the majority of Mac users of POV-Ray ;-)
Thorsten
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Thorsten Froehlich wrote:
> Maybe for _your_ application a command-line is important, but
> certainly not for the majority of Mac users of POV-Ray ;-)
Is it not a problem for the Mac users of POV-Ray that developers that want
to develop cross-platform applications for use with POV-Ray hit this wall
that might make them choose not to support Mac at all?
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
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Rune wrote:
> Thorsten Froehlich wrote:
>
>>Maybe for _your_ application a command-line is important, but
>>certainly not for the majority of Mac users of POV-Ray ;-)
>
> Is it not a problem for the Mac users of POV-Ray that developers that want
> to develop cross-platform applications for use with POV-Ray hit this wall
> that might make them choose not to support Mac at all?
Not really. Try to serve Mac users a PC-style application and they will
spit it out (of their harddisk) really soon. Mac Word 6.0 is the best
example of this*, and Word 5.1a the solution.
Thorsten
* Googling for good websites outlining this subject fails due to link spam
and many other useless blog entries filling the top of searches for this topic.
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Thorsten Froehlich wrote:
> Rune wrote:
>> Is it not a problem for the Mac users of POV-Ray that developers
>> that want to develop cross-platform applications for use with
>> POV-Ray hit this wall that might make them choose not to support Mac
>> at all?
>
> Not really. Try to serve Mac users a PC-style application and they
> will spit it out (of their harddisk) really soon. Mac Word 6.0 is
> the best example of this*, and Word 5.1a the solution.
Okay, fair enough. I don't know much about it so I'll just assume you're at
least partially right...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
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