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news:41fd3e34@news.povray.org...
> Manuel Kasten <kas### [at] gmx de> wrote:
> > is there a way to add an interior to bicubic patches (or use them in CSG
> > or fill them with media)? Something like inside_vector for meshes?
>
> No.
>
May be.... but!
camera {
location < -11.835, -43.012, 14.627>
sky z //sorry Moray export :)
up z
right < 0.66, 0.0, 0.0>
angle 12
look_at 0
}
#declare flamme =
material
{
texture
{
pigment
{
color rgbt 1
}
}
interior
{
media
{
emission rgb <1,1,1.5>
}
}
}
union{
object {
bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4,
<0,0,2>,<0, 0, 2>, <0, 0, 2>, <0, 0, 2>,
<-1, 0, 2>, <-1, -1, 2>, <1, -1, 2>, <1, 0, 2>,
<-0.6, 0, 4>, <-0.6, -0.6, 4>, <0.6, -0.6, 4>, <0.6, 0, 4>,
<0.6, 0, 6>, <0.6,0, 6>, <0.6, 0, 6>, <0.6, 0, 6>
}
}
object {
bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4,
<0, 0, 2>, <0, 0, 2>, <0, 0, 2>, <0, 0, 2>,
<1, 0, 2>, <1, 1, 2>, <-1, 1, 2>, <-1, 0, 2>,
<0.6, 0, 4>, <0.6, 0.6, 4>, <-0.6, 0.6, 4>, <-0.6, 0, 4>,
<0.6, 0, 6>, <0.6, 0, 6>, <0.6, 0, 6>, <0.6, 0, 6>
}
}
material {
flamme
}
hollow
}
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