POV-Ray : Newsgroups : povray.general : Interior for bicubic_patches ? : Re: Interior for bicubic_patches ? Server Time
2 Aug 2024 02:23:11 EDT (-0400)
  Re: Interior for bicubic_patches ?  
From: Manuel Kasten
Date: 31 Jan 2005 13:05:58
Message: <41fe7386@news.povray.org>
Warp schrieb:
> Marc Jacquier <jac### [at] wanadoofr> wrote:
> 
>>>>or fill them with media)?
> 
> 
>>>  No.
>>>
>>
>>May be.... but!
> 
> 
>   Ah, I didn't notice that "media" part in the original question.
> 
>   The "solidness" of an object (which in the case of meshes is achieved
> with interior_vector) is needed *only* for CSG, nothing else.
>   Not even media, which is "inside" the object requires for the object
> to be "solid". Media works just ok for any closed surface regardless of
> whether it is "solid" or not.
> 
>   Many people have the misconception that interior_vector is needed
> for media to work with meshes. Perhaps I should write an entry to
> the povQ&T about this.
> 

!! Good to know !!

This is indeed needed in the Q&T.
Although my first experiments weren't successfull, I'll try further.

Thanks, Manuel


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