Manuel Kasten <kas### [at] gmx de> wrote:
> If not, is there an easy way to convert a bunch of bicubic patches
> into a (smooth) mesh? If so, how?
Here's some (quite optimized) code that tesselates a bezier patch and
creates a (smooth) mesh2 object.
It does not yet support u/v mapping, but it should be trivial to add
that. You can modify it to create a single mesh out of multiple bezier
patches...
I've attached the macro, with a little test scene:
regards
-Sascha
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