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Stunning new images, as usual... Well done.
A quick question on your "Making of The Dark Side of the Trees": You
mention that the terragen camera should be set to zoom-factor 1 to
produce seamlessly tiling skies, but your .tgw file sets it to 1.007.
Which is the correct setting? (I didn't fancy rendering large enough
skies to see the difference clearly).
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Gilles Tran wrote:
> A little bit overdue...
> http://www.oyonale.com
Great!
I like "family".
I want the poster.
Miyoken
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Well done as usual Gilles. I like the 1993-2003 section.
It's fascinating to see the development you've made over
time. And it's also a nice visual history of the changes
to povray(and processors ;) ).
--
Phil
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3eb9b709$1@news.povray.org...
> Stunning new images, as usual... Well done.
Thanks!
> A quick question on your "Making of The Dark Side of the Trees": You
> mention that the terragen camera should be set to zoom-factor 1 to
> produce seamlessly tiling skies, but your .tgw file sets it to 1.007.
Thanks for reporting this, it's fixed now! I don't know what happened (I
probably used the slider instead of typing the value). The difference was
probably barely visible anyway.
Gilles
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Gilles Tran wrote:
> A little bit overdue...
> http://www.oyonale.com
Absolutely nice! I asked myself wether you have some kind of art education?
Lighting and composition of your images are so good!
--
http://www.render-zone.com
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3eba039c$1@news.povray.org...
> Well done as usual Gilles. I like the 1993-2003 section.
> It's fascinating to see the development you've made over
> time. And it's also a nice visual history of the changes
> to povray(and processors ;) ).
Thanks!
I hesitated before publishing the old pics, because many of them are just
bad and do not deserve it, but it was just too tempting to document the
history of POV-Ray that way, and to show how the new features (official or
not) were introduced, and how long it took for them to become mainstream for
POV-Ray users. "crackle" was quickly adopted for instance, but radiosity and
isosurfaces became popular only recently.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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3ebac684@news.povray.org...
> Absolutely nice! I asked myself wether you have some kind of art
education?
> Lighting and composition of your images are so good!
Thanks! Actually I'm self-taught and go see a lot of stuff to keep in shape.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Gilles Tran" <tra### [at] inapg inra fr> wrote in message
news:3ebba4b3@news.povray.org...
> 3ebac684@news.povray.org...
> > Absolutely nice! I asked myself wether you have some kind of art
> education?
> > Lighting and composition of your images are so good!
>
> Thanks! Actually I'm self-taught and go see a lot of stuff to keep in
shape.
>
When I asked people things like, "What's the best way to learn about art?" I
seemed to keep getting an answer similar to, "Go look at lots of art." I
figure that I'm still in the "self-teaching" phase. ;-)
"Family" is a(nother) truly great image. I really can't imagine how much
went into its design. Other personal favorite are "Closing Time" and "Going
West". But they're all great.
On another note, it's nice to see all your old images categorized. I think
it's fair to say that we can see how your abilities have grown, as well as
POV-Ray and computer processing in general. It also makes me wish that I
had known about POV-Ray in 1993, instead of finding it in 2002. Wow! 1994!
It makes me think that the ability to render extremely complex scenes, which
was lacking back then, is slowing down the ability to produce more scenes.
In other words, it still takes about as long to model the same scene, but
complex scenes take far longer to model, even though they can be rendered
faster. Now, we can also see how some images were modified over time to
portray different meanings (e.g. "chambre.jpg" and "Indifference").
--
Slash
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3ebbb4f1
> When I asked people things like, "What's the best way to learn about art?"
I
> seemed to keep getting an answer similar to, "Go look at lots of art." I
> figure that I'm still in the "self-teaching" phase. ;-)
Don't worry, it will never stops, it's like being an eternal student.
> It makes me think that the ability to render extremely complex scenes,
which
> was lacking back then, is slowing down the ability to produce more scenes.
Actually I'm missing the 1993-1995 period, because there was a lot of
innocence involved in making these images in POV-Ray, having limited
technical means and no Internet access, peer pressure and tutorials... So
many things couldn't be done at all that there was an obligation to be
creative and explore new ways (which weren't actually new, but as I said
there was a lot of innocence). The technical means we have now are simply
impressive and can be harnessed to create good images, but something was
lost in the process of, well, growing up...
G.
-
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Gilles Tran <tra### [at] inapg inra fr> wrote:
> - A couple of macros (snow and clouds) with complete demo scenes and a
The clouds are really great. Especially makecloud2_demo_rain.jpg
is impressive!
Lutz-Peter
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