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From: Rune
Subject: Re: highlight question
Date: 10 May 2002 18:01:36
Message: <3cdc4340@news.povray.org>
Christoph Hormann wrote:
> Warp wrote:
>> You are just seeing the Sun reflected on the ball. :)
>
> Of course, but you don't get it in a raytracer if you
> just use a point light and no specular finish.

I'm sure no one doubt that, but we were talking about real life here...

Rune
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From: Christoph Hormann
Subject: Re: highlight question
Date: 10 May 2002 18:28:21
Message: <3CDC497C.C72FD20C@gmx.de>
Rune wrote:
> 
> > Of course, but you don't get it in a raytracer if you
> > just use a point light and no specular finish.
> 
> I'm sure no one doubt that, but we were talking about real life here...
> 

This is exactly what i was talking about, in real life highlights (which i
would define as the bright spot appearing on on illuminated shiny
surfaces) are caused by reflection on the surface.  Whether the reflection
is blurred or not (in other words how rough the surface is) only
influences the characteristics of the highlight.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


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From: Rune
Subject: Re: highlight question
Date: 10 May 2002 18:35:42
Message: <3cdc4b3e$1@news.povray.org>
Christoph Hormann wrote:
> This is exactly what i was talking about, in real
> life highlights (which i would define as the bright
> spot appearing on on illuminated shiny surfaces) are
> caused by reflection on the surface.  Whether the
> reflection is blurred or not (in other words how
> rough the surface is) only influences the
> characteristics of the highlight.

With your definition of a highlight, that is correct. I don't know what
the actual definition of a highlight is, but when I see a light bulb in
a mirror I usually don't think of it as a highlight.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Christoph Hormann
Subject: Re: highlight question
Date: 10 May 2002 18:37:13
Message: <3CDC4B98.CB1949C3@gmx.de>
Dave Dunn wrote:
> 
> [...] Wwaves, photons, atoms and quantum entanglements (interferences)
> can only be measured indirectly and are not what most people consider part of
> the the real world. 

Huh? I don't see why interferences are only detectable less diretly than
cars, trees and planets, but that's merely a philosophical question of
course.  

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


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