|
![](/i/fill.gif) |
Christoph Hormann wrote:
> This is exactly what i was talking about, in real
> life highlights (which i would define as the bright
> spot appearing on on illuminated shiny surfaces) are
> caused by reflection on the surface. Whether the
> reflection is blurred or not (in other words how
> rough the surface is) only influences the
> characteristics of the highlight.
With your definition of a highlight, that is correct. I don't know what
the actual definition of a highlight is, but when I see a light bulb in
a mirror I usually don't think of it as a highlight.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |