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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3C971B91.1C52E221@gmx.de...
>
>
> Corey Woodworth wrote:
> >
> > I guess i've been playing a lil too much jet set radio :) Is cel shading
at
> > all possible with pov, or something similar?
> >
>
> You should have a look at the post processing feature of megapov:
>
> http://nathan.kopp.com/patched.htm
>
> and possibly the AOI patch from MLPov:
>
> http://martial.rameaux.free.fr/mael/MLPov.html#AOI
Wow megaPov looks really interesting! And I thought I had a lot to learn
about vanilla pov!
Corey
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
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There was a cartoon-shading thread in p.a-u
Possibly of interest fo you?
regards
SY
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> On Tue, 19 Mar 2002 06:02:46 -0500, "Corey Woodworth" <cdw### [at] mpinet net>
> wrote:
>> I guess i've been playing a lil too much jet set radio :) Is cel shading at
>> all possible with pov, or something similar?
>
> What is "cel" ? Both my dictionaries failed.
Celluloid. What animation was drawn on, before the advent of computers.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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What exactly does the AOI patch do? I didn't do too good in French in High
School.
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3C971B91.1C52E221@gmx.de...
>
>
> Corey Woodworth wrote:
> >
> > I guess i've been playing a lil too much jet set radio :) Is cel shading
at
> > all possible with pov, or something similar?
> >
>
> You should have a look at the post processing feature of megapov:
>
> http://nathan.kopp.com/patched.htm
>
> and possibly the AOI patch from MLPov:
>
> http://martial.rameaux.free.fr/mael/MLPov.html#AOI
>
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
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Corey Woodworth wrote:
> I guess i've been playing a lil too much jet set radio :) Is cel shading at
> all possible with pov, or something similar?
>
Take look at H.E.Day's animation "The Early Fly gets the Frog Sandwich" at:
http://www.irtc.org/anims/2000-10-15.html
It also contains description how it was done:
http://www.irtc.org/ftp/pub/anims/2000-10-15/earlyfly.txt
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Captain Tylor wrote:
>
> What exactly does the AOI patch do? I didn't do too good in French in High
> School.
>
It's similar to the slope pattern apart from using the angle between
normal and the direction to a given point (for example camera location)
rather than between normal and a fixed direction.
I never thought anyone's French could be worse than mine... ;-)
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
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"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3c9719b0$1@news.povray.org...
> I guess i've been playing a lil too much jet set radio :) Is cel shading at
> all possible with pov, or something similar?
>
> Thanks,
> Corey
would using
finish{ambient 1 diffuse 1}
with all textures do the trick? Hmm, not if you want black outlines.
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In article <3c976d43$1@news.povray.org>,
"Captain Tylor" <fis### [at] hr upenn edu> wrote:
> What exactly does the AOI patch do? I didn't do too good in French in High
> School.
It doesn't have anything to do with French. It is an acronym for "Angle
Of Incidence", it is similar to the slope pattern but uses the angle
between the ray and the normal of the surface.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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i'm glad you mentioned that because i couldn't for the life of me remember
H.E. Day's name. only that the images i remembered had something to do with
a frog. this is a good example of what i thought the original poster
intended, having seen only commercials for the game in question.
Vahur Krouverk <vkr### [at] comtrade ee> wrote in message
news:3C9### [at] comtrade ee...
> Corey Woodworth wrote:
> > I guess i've been playing a lil too much jet set radio :) Is cel shading
at
> > all possible with pov, or something similar?
> >
> Take look at H.E.Day's animation "The Early Fly gets the Frog Sandwich"
at:
> http://www.irtc.org/anims/2000-10-15.html
> It also contains description how it was done:
> http://www.irtc.org/ftp/pub/anims/2000-10-15/earlyfly.txt
>
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"Vahur Krouverk" <vkr### [at] comtrade ee> wrote in message
news:3C9### [at] comtrade ee...
> Corey Woodworth wrote:
> > I guess i've been playing a lil too much jet set radio :) Is cel shading
at
> > all possible with pov, or something similar?
> >
> Take look at H.E.Day's animation "The Early Fly gets the Frog Sandwich"
at:
> http://www.irtc.org/anims/2000-10-15.html
> It also contains description how it was done:
> http://www.irtc.org/ftp/pub/anims/2000-10-15/earlyfly.txt
That's interesting but it looks like he designed all the gradiants himslef
and they're not affected by lighting etc.
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