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"Hershel Robinson" wrote:
> why POV-Ray is the best ray-tracer available today
> and why I shouldn't bother wasting my time investigating
> the others, even the free ones.
POV-Ray has high-quality rendering output, advanced scripting capabilities,
but not least a fantastic user community. I don't think you can find any
other ray-tracer with a community around it as inspirering and helpful as
this one.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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In article <chr### [at] netplexaussieorg> , Christopher
James Huff <chr### [at] maccom> wrote:
>> Because there are no other free ray-tracers that are still supported or still
>> being developed?
>
> Well, there are, several actually. However, none of them are nearly as
> capable as POV-Ray, and none of them have the community POV-Ray has. It
> looks like all the other major ones have ceased development.
Hence I said "still supported or still being developed" :-)
Thorsten
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On Sun, 10 Mar 2002 15:56:28 +0200 Hershel Robinson wrote:
>why POV-Ray is the best ray-tracer available today and why I shouldn't
>bother wasting my time investigating the others, even the free ones.
Hi, Hershel. We don't believe in telling someone how to waste their
time - that's a personal choice ;)
--
Alan
ako### [at] povrayorg
a k o n g <at> p o v r a y <dot> o r g
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"Hershel Robinson" <her### [at] yahoocom> wrote in message
news:3c8b6598@news.povray.org...
: why POV-Ray is the best ray-tracer available today
It probably isn't, but you can't go wrong for it's price.
And you can get the source code!
: and why I shouldn't
: bother wasting my time investigating the others, even the free ones.
You should check out everything you can. If you want
the very best, you will have to spend alot of money.
Never limit yourself. Try all the different flavors of
Pov too (like MegaPov).
: Thanks,
: Hershel
Have a great day!
=Bob=
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In the words of Invader Zim: "You have no idea what powers you are toying
with! Release the pig!!"
POV-Ray can do some truly incredible things and 3.5 is a major upgrade that
it now truly rivals things like 3DS. The only thing it doesn't do is have a
mesh editor and there are programs for that too. The thing that I like best
with POV-Ray is the coding part. I can't mesh model with my hands worth
crap, but I am a decent programmer. POV-Ray fits in perfectly. :)
"Obey the fist!!!"
"Hershel Robinson" <her### [at] yahoocom> wrote in message
news:3c8b6598@news.povray.org...
> why POV-Ray is the best ray-tracer available today and why I shouldn't
> bother wasting my time investigating the others, even the free ones.
>
> Thanks,
> Hershel
>
>
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Ron Parker <ron### [at] povrayorg> wrote:
> We're not a cult, you know.
Really? Now I'm disappointed.
;)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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IMHO,
http://10best.raytrace.com/short/shortvote.html
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"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3c8b6717@news.povray.org...
> In article <3c8b6598@news.povray.org> , "Hershel Robinson"
> <her### [at] yahoocom> wrote:
>
> > even the free ones.
>
> Because there are no other free ray-tracers that are still supported or
still
> being developed?
>
> As for commercial programs, if you have several thousand US$ to spare
there is
> nothing wrong if you buy and use them. Of course, you should be honest
and
> really buy them and not get them from other sources.
>
Just out of curiosity, what other raytracers (free or otherwise) support
direct scripting to the extent of pov?
Are there other rt progs where a text-file can be the single source for
complex scenes, and where meshes and similiar can be occasional luxuries
rather than an essential element?
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On Sun, 10 Mar 2002 20:13:02 -0000, Tom Melly wrote:
> Are there other rt progs where a text-file can be the single source for
> complex scenes, and where meshes and similiar can be occasional luxuries
> rather than an essential element?
Well, there's BMRT...
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
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All graphical modellers I have seen and tried was a complete turn-off for
me. On the other hand I am used to programming from my childhood and POVray
was immediately attractive, when I found it. Since then, I have not been
disappointed by this program, or by the friendly community here.
Hugo
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