POV-Ray : Newsgroups : povray.general : Feature Idea (something I think could be verry useful.) Server Time
11 Nov 2024 19:19:32 EST (-0500)
  Feature Idea (something I think could be verry useful.) (Message 1 to 9 of 9)  
From: Ace
Subject: Feature Idea (something I think could be verry useful.)
Date: 21 Jan 2002 04:30:33
Message: <3c4bdfb9@news.povray.org>
Hello,

 this is something that I could use and I'm sure other people could too,

I have the problem of not being able to visualize where things are in
relation to 0,0,0
and other items.my idea is a object like a plane devided into a grid marked
in pov units,
with 0,0,0 also marked, for example:

object{ grid
-1.0 / / same as for plane
 y    / / same as for plane
pigment{.....} / / the base color
pigment{.....} / / the line color
}
 it would basicaly be a plane but permanetely and infinately devided into a
grid.
render with it until everything is where you want it, then remove and use
whatever plane you want- if any. this could be done with an image maped onto
a plane, but it would take a verry big image to make this an infinite grid,
and actualy you could never do it this way without adding onto the image
every time you moved past a certain point. this could be helpful to newusers
until they get used to the way the xyz system works, and how things are
placed.

is/could this be possible?
does anyone else think its a good idea?

Gary
-- sig will be here when I shorten it from 4000 lines--


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From: ingo
Subject: Re: Feature Idea (something I think could be verry useful.)
Date: 21 Jan 2002 04:36:33
Message: <Xns919D6C28B3206seed7@povray.org>
in news:3c4bdfb9@news.povray.org Ace wrote:

> is/could this be possible?
> 

In the past there have been posted grid-textures that can do what you want 
(can't locate them at the moment). So no need for a new object.

Ingo


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From:
Subject: Re: Feature Idea (something I think could be verry useful.)
Date: 21 Jan 2002 04:40:42
Message: <h2on4uchrebp72ojaeogltpd00vuv2ll2b@4ax.com>
On Mon, 21 Jan 2002 00:29:49 -0900, "Ace" <ble### [at] icefognet> wrote:
> is/could this be possible?

What about something like:

#macro Grid(Pig1,Pig2,Size)
  #local Pig3=pigment{
    gradient z
    pigment_map{
      [Size/2 Pig2]
      [Size/2 Pig1]
      [1-Size/2 Pig1]
      [1-Size/2 Pig2]
    }
  };
  plane{
    y, -1
    pigment{
      gradient x
      pigment_map{
        [Size/2 Pig2]
        [Size/2 Pig3]
        [1-Size/2 Pig3]
        [1-Size/2 Pig2]
      }
    }
  }
#end

Grid( pigment{rgb 1} , pigment{rgb 0}, 0.1}

> Gary
> -- sig will be here when I shorten it from 4000 lines--

Send your sig to povray.binaries.scene-files and we can help you :-)

ABX
--
disc{z,-z 5#macro O()asc(substr("-+((1*(,1,/.-,*/(,&.323/'1"e,1))*.1-4#declare
e=e-1;#end#local e=26;pigment{#local g=function(_){ceil(_)-_}function#local//X
k=function{pattern{object{sphere_sweep{linear_spline 13#while(e>0)<O(),O()//AB
>.01#end}}}}{k(g(atan2(x,y)),g(ln((y+x)^2+1e-5)),0)}}finish{ambient 1}}//POV35


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From: Ace
Subject: Re: Feature Idea (something I think could be verry useful.)
Date: 21 Jan 2002 04:41:41
Message: <3c4be255@news.povray.org>
ingo <ing### [at] homenl> wrote in message
news:Xns### [at] povrayorg...
> in news:3c4bdfb9@news.povray.org Ace wrote:
>
> > is/could this be possible?
> >
>
> In the past there have been posted grid-textures that can do what you want
> (can't locate them at the moment). So no need for a new object.
>
> Ingo

Why didn't I think of that......
man do I feel stupid......

Ok, anyone know where I can get one of these textures?

Gary
(who still thinks it was a good idea in general.)


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From: Ace
Subject: Re: Feature Idea (something I think could be verry useful.)
Date: 21 Jan 2002 04:52:24
Message: <3c4be4d8@news.povray.org>

news:h2on4uchrebp72ojaeogltpd00vuv2ll2b@4ax.com...
> On Mon, 21 Jan 2002 00:29:49 -0900, "Ace" <ble### [at] icefognet> wrote:
> > is/could this be possible?
>
> What about something like:
>
> #macro Grid(Pig1,Pig2,Size)
>   #local Pig3=pigment{
>     gradient z
>     pigment_map{
>       [Size/2 Pig2]
>       [Size/2 Pig1]
>       [1-Size/2 Pig1]
>       [1-Size/2 Pig2]
>     }
>   };
>   plane{
>     y, -1
>     pigment{
>       gradient x
>       pigment_map{
>         [Size/2 Pig2]
>         [Size/2 Pig3]
>         [1-Size/2 Pig3]
>         [1-Size/2 Pig2]
>       }
>     }
>   }
> #end
>
> Grid( pigment{rgb 1} , pigment{rgb 0}, 0.1}
>
> > Gary
> > -- sig will be here when I shorten it from 4000 lines--
>
> Send your sig to povray.binaries.scene-files and we can help you :-)
>
> ABX
> --
Perfect!! how did you do that so quick?

I'll send my sig over when I get it the way I like it (estimated 4000 more
lines :-) )

Gary
-- sig will be here when I finnish it and shorten it from 4000+ lines--


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From: Bill DeWitt
Subject: Re: Feature Idea (something I think could be verry useful.)
Date: 21 Jan 2002 08:35:22
Message: <3c4c191a$1@news.povray.org>
"Ace" <ble### [at] icefognet> wrote in message
news:3c4bdfb9@news.povray.org...
> Hello,
>
>  this is something that I could use and I'm sure other people could too,
>
> I have the problem of not being able to visualize where things are in
> relation to 0,0,0
> and other items.my idea is a object like a plane devided into a grid
marked
> in pov units,
> with 0,0,0 also marked, for example:

    I use such things a lot. I have graphpaper with macros to make different
number of divisions, simple three pointed arrows with unit markers along
their length. A thin box with a unit sized checker pattern on it and a grid
of florescent buoys that float in space when I am doing a space scene.


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From: John VanSickle
Subject: Re: Feature Idea (something I think could be verry useful.)
Date: 21 Jan 2002 09:17:21
Message: <3C4C2419.2CFEF32C@hotmail.com>
Ace wrote:
> 
>  this is something that I could use and I'm sure other people could
> too,
> 
> I have the problem of not being able to visualize where things are in
> relation to 0,0,0 and other items.

I simply pigment a plane with the checker pattern (with different
colors).  It's scaled by 100 in each direction, because I model with
one unit = 1 cm.

Everything else I do on paper.

Regards,
John
-- 
ICQ: 46085459


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From: Harold Baize
Subject: Re: Feature Idea (something I think could be verry useful.)
Date: 21 Jan 2002 17:55:35
Message: <3c4c9c67@news.povray.org>
Thanks, I've always wanted to do that but haven't.
I fooled around with three dimensional matrices
but they didn't work very well.

I think when your Grid macro is used it should be:

Grid( pigment{rgbf 1} , pigment{rgb 0}, 0.1)

adding that one letter makes a big difference :-)
(and I don't mean correcting the typo }   ;-)

Harold


news:h2on4uchrebp72ojaeogltpd00vuv2ll2b@4ax.com...
> What about something like:
>
> #macro Grid(Pig1,Pig2,Size)
>   #local Pig3=pigment{
>     gradient z
>     pigment_map{
>       [Size/2 Pig2]
>       [Size/2 Pig1]
>       [1-Size/2 Pig1]
>       [1-Size/2 Pig2]
>     }
>   };
>   plane{
>     y, -1
>     pigment{
>       gradient x
>       pigment_map{
>         [Size/2 Pig2]
>         [Size/2 Pig3]
>         [1-Size/2 Pig3]
>         [1-Size/2 Pig2]
>       }
>     }
>   }
> #end
>
> Grid( pigment{rgb 1} , pigment{rgb 0}, 0.1}
>


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From: Ben Chambers
Subject: Re: Feature Idea (something I think could be verry useful.)
Date: 22 Jan 2002 17:00:06
Message: <3c4de0e6@news.povray.org>
"Ace" <ble### [at] icefognet> wrote in message
news:3c4bdfb9@news.povray.org...
> Hello,
>
>  this is something that I could use and I'm sure other people could too,
>
> I have the problem of not being able to visualize where things are in
> relation to 0,0,0
> and other items.my idea is a object like a plane devided into a grid
marked
> in pov units,
> with 0,0,0 also marked, for example:

When I used POV for my math project, I created a "real" grid out of small
cylinders.  Quite effective, and the prof liked it too :)

...Chambers


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