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I watched it and liked it a lot. Are some of the SFX frm Tribes
2? Seems like a spinfusor and a lasergun warm-up are in there.
:o)
I enjoy the long distance shots of the atmosphere entry.
-peter
Howard Day wrote:
>
> Hey, guys! I just thought I'd drop in and let you guy see some of the stuff
> I've been working on. The first (and Largest)
>
> http://www.hedfiles.com/hedch2001.avi
>
> 21MB DIVX animation (www.divx.com)
> That's my latest and greatest animation in 3DSMAX! Yeah. It's not Povray,
> but still. I'd never have been able to do half the stuff in Pov. :(
> The jungle scares me.
>
<snip>
--
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net
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Looks nice.
Do we have any hope of seeing povray renderings from you anymore?
It doesn't have to be 100% pov. It's ok to model scenes in other software,
but it would be great to see how povray can use its capabilities to render
those...
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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> I'd never have been able to do half the stuff in Pov. :(
Well... You would'nt have been able to do half the stuff *without* Pov
either, cause it's a matter of learning. You've got experience with Pov.
I know there are some limits in modelling with Pov... but they will be
broken in time. :o)
Good luck, Heday.
Regards,
Hugo
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> Could you explain your povray comment? Is it that MAX has buttons you
push
> and up comes completed artwork, or is it lacking in tools? I once remember
> reading in a graphics magazine where someone said, "I want to do fire, but
I
> cannot afford the plugin." That's reason enough for me to disavow MAX.
Heck no. I work harder in Max than i ever did in Pov. The main things that
would have been impossible to do are any glows, particle systems, massive
amounts of geometry, fast blurred lights, and fast motion blurring. It would
have taken a team of Athlon 1 GHZs 5 years to do this in povray. :-)
You want fire? do what you did in Pov. Cheat.
H.E. Day
<><
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In article <3c44df16@news.povray.org>, "Howard Day" <Pov### [at] aolcom>
wrote:
> The main things that would have been impossible to do are any glows,
> particle systems
Well, I'm still working on them! I can only code at a certain rate...
;-)
Ok, the final glow patch will probably wait until after POV 3.5 is
available, I may release an update of the particle system patch
separately before then.
> You want fire? do what you did in Pov. Cheat.
No, patch. ;-)
--
--
Christopher James Huff <chr### [at] maccom>
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"Christopher James Huff" wrote:
> "Howard Day" wrote:
>
> > The main things that would have been impossible
> > to do are any glows, particle systems
>
> Well, I'm still working on them! I can only code at
> a certain rate... ;-)
> Ok, the final glow patch will probably wait until
> after POV 3.5 is available, I may release an update
> of the particle system patch separately before then.
I still have seen practically no demo animations for your particle system.
As I'm very interested in particle systems and am working on one myself, I'd
be very interested in such demos that show what your particle system is
capable of.
Should anyone be interested in teasers of my own particle system (which
hasn't yet been released as it's not finished yet), a few can be found here
http://rsj.mobilixnet.dk/3d/anims/anims.html
and more can be found in povray.binaries.animations.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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> > The main things that would have been impossible to do are any glows,
> > particle systems
>
> Well, I'm still working on them! I can only code at a certain rate...
> ;-)
> Ok, the final glow patch will probably wait until after POV 3.5 is
> available, I may release an update of the particle system patch
> separately before then.
Glows - Hurrah!
Particle system - Not something I use.
BTW Chris, when do your holidays end? It's just that I somewhere got the
impression that you only exist on these newsgroups while you're not at
college/university/whatever, and at such time you will vanish once more
into the ether of study and the other stuff you do when not studying ;)
Bye for now,
Jamie.
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In article <MPG.16b14040f05fb8b7989ab2@news.povray.org>,
Jamie Davison <jam### [at] ntlworldcom> wrote:
> Particle system - Not something I use.
You probably would find some uses...they are used for things like snow,
flowing water, fire, smoke, steam, etc.
> BTW Chris, when do your holidays end?
Well, I would be going back on the 19th, but I'm not going back to
college next semester. I'll probably end up starting college again next
fall...and at a college with internet access. ;-)
--
--
Christopher James Huff <chr### [at] maccom>
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In article <3c46ef68@news.povray.org>,
"Rune" <run### [at] mobilixnetdk> wrote:
> I still have seen practically no demo animations for your particle system.
I haven't done many, and I seem to be the only one using my patch. I
don't even know where my animations are at the moment...
--
--
Christopher James Huff <chr### [at] maccom>
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"Christopher James Huff" wrote:
> > I still have seen practically no demo animations
> > for your particle system.
>
> I haven't done many, and I seem to be the only one
> using my patch.
Have you considered the possibility of those two facts being closely
related? Patches need to be demonstrated in order to get people interested.
"I have no idea what your patch can do and how well, so why should I use
it?"
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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