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Photons and dispersion don't require a colour map in the light source to
achieve the prism effect anymore!
(I was having a heck of a time setting up a realistic one in MegaPOV, my
cyan kept getting reflected out)
-tgq
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b96560e@news.povray.org...
> I know, it's just the beta, but that's not the point here.
>
> The new newsgroup povray.beta-test is for reporting bugs and such things.
> But I think all the general happy comments should be posted elsewhere,
such
> as in this group.
>
> So I'll just start here.
>
> I've been a pre-beta tester for a while, but all the testing etc. meant I
> didn't have much time to just play - but I have now!
>
> While updating an old scene of mine to POV-Ray 3.5 syntax I founds out
just
> how nice the new image_pattern is! Before, I had to use a material_map
with
> a while loop generating the 256 textures used. The image used in the
> material_map also had to be grayscale before it worked.
>
> Now I use a very simple image_pattern instead. No while-loop, no need to
> convert to grayscale, and no confusing code - just one single pigment with
a
> very simple color_map does the job! image_pattern is great! :)
>
> Now, anybody else have some praises they want to share? :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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You did *that* with crackle? Wow! It sure is a powerful pattern!
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On Thu, 6 Sep 2001 16:14:33 +0200, Rune wrote:
>Playing with crackle I made this compact (but not obfuscated) scene:
>
>camera{location-8*z look_at 0 orthographic}#default{finish{ambient 1}}
>plane{-z,0 texture{pigment{crackle metric.5 form.7*x solid color_map{[
>.3,rgb<1,1,0>][.5,rgb 1][.7,blue 1]}}}texture{pigment{crackle metric.5
>form.7*x color_map{[0,transmit 1][.8,rgb 0]}}}} // crackle variant #17
In a similar vein,
plane{z 20texture{pigment{crackle metric.05form x/1e9poly_wave.4color_map{[0rgb
1][1rgb 0]}}finish {ambient 1}}}
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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More crackle fun. This pattern would also make a nice tile for stereograms!
#declare F=function{pattern{crackle metric 1}}#declare R=function(x,y,
z,r){F(sin(x/r)*r,y,cos(x/r)*r)}plane{-z,-15 pigment{function{R(x,y,z,
1)}triangle_wave frequency 2}finish{ambient 1}} // crackle variant #21
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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> Now, anybody else have some praises they want to share? :D
The command line box is possibly the greatest single enhancement to the
POV editor IMO.
Now all I need is for a 3.5 compliant Moray to be released <grin>
Bye for now,
Jamie.
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On Thu, 06 Sep 2001 16:29:08 +0200, Adrien Beau wrote:
>Darrell Miller wrote:
>>
>> is there a way to print ALL the documentation.. the help file is great.. but
>> i guess i'm old school and like using REAL paper for manuals...
>
>As for now, I think you're stuck (great CHM format!). Later,
>I think more formats will be available, as was the case for
>POV 3.1. Perhaps there will be a PDF or PostScript file?
Give me plain text any time. Please.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
6:34pm up 54 days, 20:40, 2 users, load average: 1.00, 1.00, 1.00
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More crackle fun.
#local F=function{pattern{crackle form x}}#declare G=function{pattern{
spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
(x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Rune <run### [at] mobilixnet dk> wrote:
: #local F=function{pattern{crackle form x}}#declare G=function{pattern{
: spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
: (x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7
Use this color map and it will look even better:
color_map{[0 rgb 1][.1 rgb z][.25 rgb 0]}
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Maybe crackle needs a new name, I mean what has this to do with "crackle"?
> More crackle fun.
>
> #local F=function{pattern{crackle form x}}#declare G=function{pattern{
> spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
> (x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
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"Vahur Krouverk" <vkr### [at] comtrade ee> wrote in message
news:3B97A37F.592D98A4@comtrade.ee...
>
> I haven't
> followed Rhino development and don't know, how far is v. 2.0 release
> date, so if this is not on next week, then perhaps they could put in
> support for mesh2.
Version 2 was released about a month ago.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
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