|
![](/i/fill.gif) |
Photons and dispersion don't require a colour map in the light source to
achieve the prism effect anymore!
(I was having a heck of a time setting up a realistic one in MegaPOV, my
cyan kept getting reflected out)
-tgq
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b96560e@news.povray.org...
> I know, it's just the beta, but that's not the point here.
>
> The new newsgroup povray.beta-test is for reporting bugs and such things.
> But I think all the general happy comments should be posted elsewhere,
such
> as in this group.
>
> So I'll just start here.
>
> I've been a pre-beta tester for a while, but all the testing etc. meant I
> didn't have much time to just play - but I have now!
>
> While updating an old scene of mine to POV-Ray 3.5 syntax I founds out
just
> how nice the new image_pattern is! Before, I had to use a material_map
with
> a while loop generating the 256 textures used. The image used in the
> material_map also had to be grayscale before it worked.
>
> Now I use a very simple image_pattern instead. No while-loop, no need to
> convert to grayscale, and no confusing code - just one single pigment with
a
> very simple color_map does the job! image_pattern is great! :)
>
> Now, anybody else have some praises they want to share? :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
Post a reply to this message
|
![](/i/fill.gif) |