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On Thu, 6 Sep 2001 16:14:33 +0200, Rune wrote:
>Playing with crackle I made this compact (but not obfuscated) scene:
>
>camera{location-8*z look_at 0 orthographic}#default{finish{ambient 1}}
>plane{-z,0 texture{pigment{crackle metric.5 form.7*x solid color_map{[
>.3,rgb<1,1,0>][.5,rgb 1][.7,blue 1]}}}texture{pigment{crackle metric.5
>form.7*x color_map{[0,transmit 1][.8,rgb 0]}}}} // crackle variant #17
In a similar vein,
plane{z 20texture{pigment{crackle metric.05form x/1e9poly_wave.4color_map{[0rgb
1][1rgb 0]}}finish {ambient 1}}}
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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