POV-Ray : Newsgroups : povray.general : Praise POV-Ray 3.5 ! Server Time
7 Aug 2024 21:17:10 EDT (-0400)
  Praise POV-Ray 3.5 ! (Message 30 to 39 of 49)  
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From: Vahur Krouverk
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 12:20:17
Message: <3B97A37F.592D98A4@comtrade.ee>
Steven Jones wrote:
> 
> Can I use UV mapping with mesh (not mesh2)?  I ask this because I'm thinking
> of purchasing Rhino 2.0 and would like to be able to map textures on to
> exported Rhino meshes.

Now this does ring bell: I once asked in Rhino NG about support for
mesh2 type in POV-Ray output and answer was: not until mesh2 will be in
official version of POV-Ray. Now that beta is out, someone could contact
Rhino team (Rhino ng is quite appropriate place, I guess). I haven't
followed Rhino development and don't know, how far is v. 2.0 release
date, so if this is not on next week, then perhaps they could put in
support for mesh2.


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From: Trevor Quayle
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 13:19:48
Message: <3b97b034$1@news.povray.org>
Photons and dispersion don't require a colour map in the light source to
achieve the prism effect anymore!
(I was having a heck of a time setting up a realistic one in MegaPOV, my
cyan kept getting reflected out)

-tgq

"Rune" <run### [at] mobilixnetdk> wrote in message
news:3b96560e@news.povray.org...
> I know, it's just the beta, but that's not the point here.
>
> The new newsgroup povray.beta-test is for reporting bugs and such things.
> But I think all the general happy comments should be posted elsewhere,
such
> as in this group.
>
> So I'll just start here.
>
> I've been a pre-beta tester for a while, but all the testing etc. meant I
> didn't have much time to just play - but I have now!
>
> While updating an old scene of mine to POV-Ray 3.5 syntax I founds out
just
> how nice the new image_pattern is! Before, I had to use a material_map
with
> a while loop generating the 256 textures used. The image used in the
> material_map also had to be grayscale before it worked.
>
> Now I use a very simple image_pattern instead. No while-loop, no need to
> convert to grayscale, and no confusing code - just one single pigment with
a
> very simple color_map does the job! image_pattern is great! :)
>
> Now, anybody else have some praises they want to share? :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>


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From: Tony[B]
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 13:50:29
Message: <3b97b765@news.povray.org>
You did *that* with crackle? Wow! It sure is a powerful pattern!


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From: Ron Parker
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 15:15:41
Message: <slrn9pfiqv.bj.ron.parker@fwi.com>
On Thu, 6 Sep 2001 16:14:33 +0200, Rune wrote:
>Playing with crackle I made this compact (but not obfuscated) scene:
>
>camera{location-8*z look_at 0 orthographic}#default{finish{ambient 1}}
>plane{-z,0 texture{pigment{crackle metric.5 form.7*x solid color_map{[
>.3,rgb<1,1,0>][.5,rgb 1][.7,blue 1]}}}texture{pigment{crackle metric.5
>form.7*x color_map{[0,transmit 1][.8,rgb 0]}}}} // crackle variant #17

In a similar vein,

plane{z 20texture{pigment{crackle metric.05form x/1e9poly_wave.4color_map{[0rgb 
1][1rgb 0]}}finish {ambient 1}}}

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}


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From: Rune
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 16:09:52
Message: <3b97d810@news.povray.org>
More crackle fun. This pattern would also make a nice tile for stereograms!

#declare F=function{pattern{crackle metric 1}}#declare R=function(x,y,
z,r){F(sin(x/r)*r,y,cos(x/r)*r)}plane{-z,-15 pigment{function{R(x,y,z,
1)}triangle_wave frequency 2}finish{ambient 1}} // crackle variant #21

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Jamie Davison
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 16:38:30
Message: <MPG.1601eb30c3e8bcb39899e4@news.povray.org>
> Now, anybody else have some praises they want to share? :D

The command line box is possibly the greatest single enhancement to the 
POV editor IMO.

Now all I need is for a 3.5 compliant Moray to be released <grin>

Bye for now,
     Jamie.


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From: Steve
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 17:07:16
Message: <slrn9pfcup.od6.steve@zero-pps.localdomain>
On Thu, 06 Sep 2001 16:29:08 +0200, Adrien Beau wrote:
>Darrell Miller wrote:
>> 
>> is there a way to print ALL the documentation.. the help file is great.. but
>> i guess i'm old school and like using REAL paper for manuals...
>
>As for now, I think you're stuck (great CHM format!). Later,
>I think more formats will be available, as was the case for
>POV 3.1. Perhaps there will be a PDF or PostScript file?

Give me plain text any time.  Please. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  6:34pm  up 54 days, 20:40,  2 users,  load average: 1.00, 1.00, 1.00


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From: Rune
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 18:25:16
Message: <3b97f7cc@news.povray.org>
More crackle fun.

#local F=function{pattern{crackle form x}}#declare G=function{pattern{
spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
(x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Warp
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 19:04:04
Message: <3b9800e4@news.povray.org>
Rune <run### [at] mobilixnetdk> wrote:
: #local F=function{pattern{crackle form x}}#declare G=function{pattern{
: spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
: (x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7

  Use this color map and it will look even better:

color_map{[0 rgb 1][.1 rgb z][.25 rgb 0]}

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: ART-is
Subject: Re: Praise POV-Ray 3.5 !
Date: 7 Sep 2001 00:41:52
Message: <3b985010$1@news.povray.org>
Maybe crackle needs a new name, I mean what has this to do with "crackle"?

> More crackle fun.
>
> #local F=function{pattern{crackle form x}}#declare G=function{pattern{
> spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
> (x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk


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