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In article <3b23b201$1@news.povray.org>,
"darrell miller" <dar### [at] earthlink net> wrote:
> anyone know of a macro or way of making ivy/plants.. i'm making an old
> house.. and i'd like to make some ivy to put on the walls. a texturemap on
> the walls wont do. its going to need to be actual polygons..
Erm, why polygons? A triangle mesh would be far more efficient then a
union of polygons, and other primitives could be used for even better
alternatives.
--
Christopher James Huff - chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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thats what i ment.. triangles.. poly's what ever.. just not an imagemap
-darrell
"Chris Huff" <chr### [at] mac com> wrote in message
news:chr### [at] povray org...
> In article <3b23b201$1@news.povray.org>,
> "darrell miller" <dar### [at] earthlink net> wrote:
>
> > anyone know of a macro or way of making ivy/plants.. i'm making an old
> > house.. and i'd like to make some ivy to put on the walls. a texturemap
on
> > the walls wont do. its going to need to be actual polygons..
>
> Erm, why polygons? A triangle mesh would be far more efficient then a
> union of polygons, and other primitives could be used for even better
> alternatives.
>
> --
> Christopher James Huff - chr### [at] mac com,
http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
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On Sun, 10 Jun 2001 12:49:19 -0500, "darrell miller"
<dar### [at] earthlink net> wrote:
>anyone know of a macro or way of making ivy/plants.. i'm making an old
>house.. and i'd like to make some ivy to put on the walls. a texturemap on
>the walls wont do. its going to need to be actual polygons..
>thanks
Check out Kevin's sig:
#version unofficial MegaPov 0.6;camera{location-z*8direction z*2
look_at 0} light_source{<-2,5,-2>*1e3 rgb 1}%K=text{ttf"cyrvetic.ttf"
"KEVIN".25,0 translate-1.5*x scale 1.5}%G=pigment{rgb<.8,.6,.4>
}%R=seed(42);#macro B()<rand( R)-.5,rand(R)-.5,rand(R)-.5>#end#macro
A(C)%T=0;%V=<0,1,0>;#while(T<250)%S=0;% P=B();%U=trace(K,C,P)-C;
#while(S<15)%P1=B();%W=trace(K,C,P1)-C;#if(vlength(W) <vlength(U)
)%P=P1;%U=trace(K,C,P)-C;#end%S=S+1;#end%V=V+P;%V=V/vlength(V);%D=(
250-T)/1e4;union{cylinder{C,C+V*.03,D}sphere{C,D}triangle{C,C+B()*D*10,C+B()*D
*4 pigment{rgb<0,.7,0>}}pigment{G}no_shadow}%C=C+V*.03;%T=T+1;#end#end
%N=0;#while(N<35)A(<(rand(R)-.5)*3, 0, rand(R)/4>*1.7)%N=N+1;#end
// Kevin Wampler
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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