POV-Ray : Newsgroups : povray.general : ivy on walls Server Time
7 Aug 2024 19:22:14 EDT (-0400)
  ivy on walls (Message 1 to 5 of 5)  
From: darrell miller
Subject: ivy on walls
Date: 10 Jun 2001 13:44:33
Message: <3b23b201$1@news.povray.org>
anyone know of a macro or way of making  ivy/plants.. i'm making an old
house.. and i'd like to make some ivy to put on the walls. a texturemap on
the walls wont do. its going to need to be actual polygons..
thanks
darrell


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From: Gilles Tran
Subject: Re: ivy on walls
Date: 10 Jun 2001 13:59:03
Message: <3B23B621.B33C1330@inapg.inra.fr>
darrell miller wrote:

> anyone know of a macro or way of making  ivy/plants.. i'm making an old
> house.. and i'd like to make some ivy to put on the walls. a texturemap on
> the walls wont do. its going to need to be actual polygons..

Try PlantStudio. There's probably a way to create ivy in it.
http://www.kurtz-fernhout.com/PlantStudio/features.htm
Or you can try some of the vines at 3Dplants :
http://members.aol.com/plants3d/vines1.html

G.

--

**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery


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From: Chris Huff
Subject: Re: ivy on walls
Date: 10 Jun 2001 16:43:14
Message: <chrishuff-3A5171.15431410062001@povray.org>
In article <3b23b201$1@news.povray.org>,
 "darrell miller" <dar### [at] earthlinknet> wrote:

> anyone know of a macro or way of making  ivy/plants.. i'm making an old
> house.. and i'd like to make some ivy to put on the walls. a texturemap on
> the walls wont do. its going to need to be actual polygons..

Erm, why polygons? A triangle mesh would be far more efficient then a 
union of polygons, and other primitives could be used for even better 
alternatives.

-- 
Christopher James Huff - chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: darrell miller
Subject: Re: ivy on walls
Date: 10 Jun 2001 22:25:27
Message: <3b242c17@news.povray.org>
thats what i ment.. triangles.. poly's what ever..  just not an imagemap
-darrell
"Chris Huff" <chr### [at] maccom> wrote in message
news:chr### [at] povrayorg...
> In article <3b23b201$1@news.povray.org>,
>  "darrell miller" <dar### [at] earthlinknet> wrote:
>
> > anyone know of a macro or way of making  ivy/plants.. i'm making an old
> > house.. and i'd like to make some ivy to put on the walls. a texturemap
on
> > the walls wont do. its going to need to be actual polygons..
>
> Erm, why polygons? A triangle mesh would be far more efficient then a
> union of polygons, and other primitives could be used for even better
> alternatives.
>
> --
> Christopher James Huff - chr### [at] maccom,
http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><


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From: Peter Popov
Subject: Re: ivy on walls
Date: 12 Jun 2001 17:42:38
Message: <r33dit41ps0mt0g1a6duorh4qfvi3r014r@4ax.com>
On Sun, 10 Jun 2001 12:49:19 -0500, "darrell miller"
<dar### [at] earthlinknet> wrote:

>anyone know of a macro or way of making  ivy/plants.. i'm making an old
>house.. and i'd like to make some ivy to put on the walls. a texturemap on
>the walls wont do. its going to need to be actual polygons..
>thanks

Check out Kevin's sig:

#version unofficial MegaPov 0.6;camera{location-z*8direction z*2
look_at 0} light_source{<-2,5,-2>*1e3 rgb 1}%K=text{ttf"cyrvetic.ttf"
"KEVIN".25,0 translate-1.5*x scale 1.5}%G=pigment{rgb<.8,.6,.4>
}%R=seed(42);#macro B()<rand( R)-.5,rand(R)-.5,rand(R)-.5>#end#macro
A(C)%T=0;%V=<0,1,0>;#while(T<250)%S=0;% P=B();%U=trace(K,C,P)-C;
#while(S<15)%P1=B();%W=trace(K,C,P1)-C;#if(vlength(W) <vlength(U)
)%P=P1;%U=trace(K,C,P)-C;#end%S=S+1;#end%V=V+P;%V=V/vlength(V);%D=(
250-T)/1e4;union{cylinder{C,C+V*.03,D}sphere{C,D}triangle{C,C+B()*D*10,C+B()*D
*4 pigment{rgb<0,.7,0>}}pigment{G}no_shadow}%C=C+V*.03;%T=T+1;#end#end
%N=0;#while(N<35)A(<(rand(R)-.5)*3, 0, rand(R)/4>*1.7)%N=N+1;#end
// Kevin Wampler


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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