POV-Ray : Newsgroups : povray.general : Raiosity again Server Time
8 Aug 2024 04:10:34 EDT (-0400)
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From: Warp
Subject: Re: Raiosity again
Date: 7 Jun 2001 05:43:38
Message: <3b1f4cca@news.povray.org>
Nekar Xenos <j-p### [at] citywalkcoza> wrote:
: How are non-reflective objects don anyway? Does the ray just stop if it doesn't
: hit a light off the surface? Trying to imagine it, it almost seems like
: ray-tracing with radiosity would be easier than without radiosity!

  What do you mean easier? You think it's easier to send hundreds of rays
to each direction and get illumination values from a spatial tree than
just stopping?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Nekar Xenos
Subject: Re: Raiosity again
Date: 7 Jun 2001 06:14:24
Message: <3b1f5400@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message news:3b1f4cca@news.povray.org...
> Nekar Xenos <j-p### [at] citywalkcoza> wrote:
> : How are non-reflective objects don anyway? Does the ray just stop if it
doesn't
> : hit a light off the surface? Trying to imagine it, it almost seems like
> : ray-tracing with radiosity would be easier than without radiosity!
>
>   What do you mean easier? You think it's easier to send hundreds of rays
> to each direction and get illumination values from a spatial tree than
> just stopping?
>
>
 It's just easier imagining how things work in real life. Not easier to
impliment though  ;)

- Nekar
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}


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