POV-Ray : Newsgroups : povray.general : Raiosity again : Re: Raiosity again Server Time
8 Aug 2024 04:07:10 EDT (-0400)
  Re: Raiosity again  
From: Nekar Xenos
Date: 7 Jun 2001 06:14:24
Message: <3b1f5400@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message news:3b1f4cca@news.povray.org...
> Nekar Xenos <j-p### [at] citywalkcoza> wrote:
> : How are non-reflective objects don anyway? Does the ray just stop if it
doesn't
> : hit a light off the surface? Trying to imagine it, it almost seems like
> : ray-tracing with radiosity would be easier than without radiosity!
>
>   What do you mean easier? You think it's easier to send hundreds of rays
> to each direction and get illumination values from a spatial tree than
> just stopping?
>
>
 It's just easier imagining how things work in real life. Not easier to
impliment though  ;)

- Nekar
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}


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