|
![](/i/fill.gif) |
"Warp" <war### [at] tag povray org> wrote in message news:3b1f4cca@news.povray.org...
> Nekar Xenos <j-p### [at] citywalk co za> wrote:
> : How are non-reflective objects don anyway? Does the ray just stop if it
doesn't
> : hit a light off the surface? Trying to imagine it, it almost seems like
> : ray-tracing with radiosity would be easier than without radiosity!
>
> What do you mean easier? You think it's easier to send hundreds of rays
> to each direction and get illumination values from a spatial tree than
> just stopping?
>
>
It's just easier imagining how things work in real life. Not easier to
impliment though ;)
- Nekar
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
Post a reply to this message
|
![](/i/fill.gif) |