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Hi
I am working on an "airplane" view of my father's farm yard. I am going to
do 3 views... from the 50's 70's & 90's. I have figured out how to write
macros to do the buildings. I do not have contoured land but the farm is
pretty flat so I can live with that for now. Textures seem to work for the
grass, dirt & gravel areas. I would like to add some trees to the yard. The
view is from about 400 - 600 feet in the air so I do not need really
detailed trees. I would like poplars, spruce, maple, lilac, elm, apple types
of trees. Is there something available that would work in the situation?
Next stop after this is the machinery...
Thanks...
Chris Poole
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Chris Poole wrote:
>
> Hi
>
> I am working on an "airplane" view of my father's farm yard. I am going to
> do 3 views... from the 50's 70's & 90's. I have figured out how to write
> macros to do the buildings. I do not have contoured land but the farm is
> pretty flat so I can live with that for now. Textures seem to work for the
> grass, dirt & gravel areas. I would like to add some trees to the yard. The
> view is from about 400 - 600 feet in the air so I do not need really
> detailed trees. I would like poplars, spruce, maple, lilac, elm, apple types
> of trees. Is there something available that would work in the situation?
> Next stop after this is the machinery...
>
> Thanks...
> Chris Poole
Maybe - http://cuyana.rangenet.com/dwa/povindex.html
--
Ken Tyler
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If you are far enough, a suitable crown (sphere to start with) plus a
suitable trunk (cylinder to start with) plus appropriate textures are good
enough. The key is the effect of having a lot of them around, all slightly
different in height, shape and texture (memory intensive, yes!). I tried
isosurfaces creating striking trees even seen from quite near. An advice:
look in past IRTC competition postings, you will find great ideas (e.g. look
for Robert Becraft "rocofait").
If I find time, I will release on my site something upon this subject.
Bye!!!
Alessandro Coppo
a.c### [at] iol it
www.geocieties.com/alexcoppo/
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Chris,
For some architectural "work" I have done, I have used a multiple-polygon
"tree". In it, I used an image map on a polygon, with (of course) transparency.
The image was just a quick-and-dirty panel of a tree trunk, some branches, and
cloudy "leaves" around the edges. I did it in about 2-3 minutes in Windows
Paint (Yuck! - I know).
I put this image on a polygon, then used about 6 of the polygons rotated around
the center, and stuck them in the landsaping.
Since the image was not symetrical, it actually came out looking pretty good,
both from a height, and from a couple hundred "feet" away at ground level.
I would be happy to E-Mail you the .gif and a simple test scene file for the
tree, if interested.
Randy Hawley
Chris Poole wrote:
> Hi
>
> I am working on an "airplane" view of my father's farm yard. I am going to
> do 3 views... from the 50's 70's & 90's. I have figured out how to write
> macros to do the buildings. I do not have contoured land but the farm is
> pretty flat so I can live with that for now. Textures seem to work for the
> grass, dirt & gravel areas. I would like to add some trees to the yard. The
> view is from about 400 - 600 feet in the air so I do not need really
> detailed trees. I would like poplars, spruce, maple, lilac, elm, apple types
> of trees. Is there something available that would work in the situation?
> Next stop after this is the machinery...
>
> Thanks...
> Chris Poole
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This page might be of interest to you:
http://www.rhein-ruhr.de/~schrammel/index.htm
Go to The Genesis Toolkit page and near the bottom of the page download The
Vegetation Package (veg.inc). I haven't tried it myself yet, but it looks
very useful.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
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It might be overkill, but you could try Tomtree...
http://www.aust-manufaktur.de/austv2x.html
I've never yet seen a better tree generator.
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