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Chris,
For some architectural "work" I have done, I have used a multiple-polygon
"tree". In it, I used an image map on a polygon, with (of course) transparency.
The image was just a quick-and-dirty panel of a tree trunk, some branches, and
cloudy "leaves" around the edges. I did it in about 2-3 minutes in Windows
Paint (Yuck! - I know).
I put this image on a polygon, then used about 6 of the polygons rotated around
the center, and stuck them in the landsaping.
Since the image was not symetrical, it actually came out looking pretty good,
both from a height, and from a couple hundred "feet" away at ground level.
I would be happy to E-Mail you the .gif and a simple test scene file for the
tree, if interested.
Randy Hawley
Chris Poole wrote:
> Hi
>
> I am working on an "airplane" view of my father's farm yard. I am going to
> do 3 views... from the 50's 70's & 90's. I have figured out how to write
> macros to do the buildings. I do not have contoured land but the farm is
> pretty flat so I can live with that for now. Textures seem to work for the
> grass, dirt & gravel areas. I would like to add some trees to the yard. The
> view is from about 400 - 600 feet in the air so I do not need really
> detailed trees. I would like poplars, spruce, maple, lilac, elm, apple types
> of trees. Is there something available that would work in the situation?
> Next stop after this is the machinery...
>
> Thanks...
> Chris Poole
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