POV-Ray : Newsgroups : povray.general : When POVRay 3.5 Server Time
8 Aug 2024 20:22:11 EDT (-0400)
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From: Christoph Hormann
Subject: Re: When POVRay 3.5
Date: 18 Jan 2001 14:31:00
Message: <3A674473.CEA944BF@gmx.de>
Ron Parker wrote:
> 
> 
> Yes, you either hear plans for improvements or it's your hope for
> accelerating those endless isosurface renders.  Or both.
> 

Thanks for that unambiguous answer. ;-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Chris Huff
Subject: Re: When POVRay 3.5
Date: 19 Jan 2001 21:07:41
Message: <chrishuff-A11C99.21084719012001@news.povray.org>
In article <3a673c74$1@news.povray.org>, "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

> Isosurfaces in MegaPOV are very slow.  There are ways to calculate 
> them with the same/better precision but more than ten times faster...

Are you talking about tesselating them first, and rendering the mesh? 
(As is done with modellers...)
Or something else? A specific flaw in the algorithm used in the 
isosurface patch?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Thorsten Froehlich
Subject: Re: When POVRay 3.5
Date: 20 Jan 2001 20:25:19
Message: <3a6a3a7f$1@news.povray.org>
In article <chrishuff-A11C99.21084719012001@news.povray.org> , Chris Huff 
<chr### [at] maccom>  wrote:

> Are you talking about tesselating them first, and rendering the mesh?
> (As is done with modellers...)
> Or something else? A specific flaw in the algorithm used in the
> isosurface patch?

Lets wait a few weeks with this :-)


    Thorsten


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