From: Christoph Hormann
Subject: Re: When POVRay 3.5
Date: 18 Jan 2001 14:31:00
Message: <3A674473.CEA944BF@gmx.de>
Ron Parker wrote:
> > > Yes, you either hear plans for improvements or it's your hope for> accelerating those endless isosurface renders. Or both.>
Thanks for that unambiguous answer. ;-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
In article <3a673c74$1@news.povray.org>, "Thorsten Froehlich"
<tho### [at] trfde> wrote:
> Isosurfaces in MegaPOV are very slow. There are ways to calculate > them with the same/better precision but more than ten times faster...
Are you talking about tesselating them first, and rendering the mesh?
(As is done with modellers...)
Or something else? A specific flaw in the algorithm used in the
isosurface patch?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
From: Thorsten Froehlich
Subject: Re: When POVRay 3.5
Date: 20 Jan 2001 20:25:19
Message: <3a6a3a7f$1@news.povray.org>
In article <chrishuff-A11C99.21084719012001@news.povray.org> , Chris Huff
<chr### [at] maccom> wrote:
> Are you talking about tesselating them first, and rendering the mesh?> (As is done with modellers...)> Or something else? A specific flaw in the algorithm used in the> isosurface patch?
Lets wait a few weeks with this :-)
Thorsten