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In article <3a673c74$1@news.povray.org>, "Thorsten Froehlich"
<tho### [at] trfde> wrote:
> Isosurfaces in MegaPOV are very slow. There are ways to calculate
> them with the same/better precision but more than ten times faster...
Are you talking about tesselating them first, and rendering the mesh?
(As is done with modellers...)
Or something else? A specific flaw in the algorithm used in the
isosurface patch?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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