POV-Ray : Newsgroups : povray.general : When POVRay 3.5 : Re: When POVRay 3.5 Server Time
8 Aug 2024 20:21:11 EDT (-0400)
  Re: When POVRay 3.5  
From: Chris Huff
Date: 19 Jan 2001 21:07:41
Message: <chrishuff-A11C99.21084719012001@news.povray.org>
In article <3a673c74$1@news.povray.org>, "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

> Isosurfaces in MegaPOV are very slow.  There are ways to calculate 
> them with the same/better precision but more than ten times faster...

Are you talking about tesselating them first, and rendering the mesh? 
(As is done with modellers...)
Or something else? A specific flaw in the algorithm used in the 
isosurface patch?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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