POV-Ray : Newsgroups : povray.general : Multiple enquiries Server Time
4 Aug 2024 12:20:56 EDT (-0400)
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From: Tim Nikias v2 0
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 19:28:16
Message: <3ee3c690$1@news.povray.org>
www.oyonale.com (Gilles Tran) has a nice include for
trees and grass, though no plants.
And Christoph Hormann has written a MechSim Patch
for Povray, with which you can create physical interaction
between objects and cloth (but I have no clue on how
everything is set up etc).


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Hi,
>    I was wonder about a few things:
>
> -I need to import a model from Poser4 into povray, I've check the
> conversion utilities and they do not seem to import the texture, only
> the wireframe, any suggestions for this?
>
> -I need to have a piece of cloth floating in the wind.  I could possibly
> program this myself but I think it has already been made, I just don't
> know what to look for?
>
> -I'd need some plants also, like small trees and bushes, if there are
> any macros that can handle this I'd prefer using them!
>
> Thanks a lot for any clarification concerning these 3 questions!
>    Xilo
>
> -- 
> Dedicated to audio/visual and interactive artwork.
> http://www.geocities.com/simonlemieux/
>


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 19:59:49
Message: <3EE3CDF5.40400@hotpop.com>
> PoseRay.  Works like a charm.

Ok thanks a lot!  I'll check it out as soon as possible!

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 20:00:50
Message: <3EE3CE32.30200@hotpop.com>
S McAvoy wrote:
> 3dWin4 works as well and it has a batch function. But IMO PoseRay outputs better
> textures. So if you have a series or animated model you can tweak the 3dWin4
> textures using the setting from PoseRay. I wish PoseRay had a batch function
> (hint).

Ok, I will try PoseRay, I only need one or two models for a still image...

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 20:03:33
Message: <3EE3CED5.4080005@hotpop.com>
Tim Nikias v2.0 wrote:
> www.oyonale.com (Gilles Tran) has a nice include for
> trees and grass, though no plants.

Ok, it should be fine, at least, I did not think about grass but now I 
think it's a very good idea to have some!  Even if there's no plants... 
  the place would look a bit more deserted i think which is pretty good 
for my scene...


> And Christoph Hormann has written a MechSim Patch
> for Povray, with which you can create physical interaction
> between objects and cloth (but I have no clue on how
> everything is set up etc).

I'll check that out for sure!  I'll see if I can simulate some wind!

Thanks a lot!
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: The Brain
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 05:26:18
Message: <3ee452ba$1@news.povray.org>
> -I need to have a piece of cloth floating in the wind.  I could possibly
> program this myself but I think it has already been made, I just don't
> know what to look for?

 Hi.
I think the "phase"-keyword is what you need. Look it up in the
documentation.

I hope that I was helpful.


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From: Tim Nikias v2 0
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 05:55:56
Message: <3ee459ac$1@news.povray.org>
Phase is only for transponing (if thats the correct
word) color-maps of pattern definitions. But you
were probably trying to tell him how to simulate
the look, but not actual cloth, right?


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> > -I need to have a piece of cloth floating in the wind.  I could possibly
> > program this myself but I think it has already been made, I just don't
> > know what to look for?
>
>  Hi.
> I think the "phase"-keyword is what you need. Look it up in the
> documentation.
>
> I hope that I was helpful.
>
>


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 07:48:46
Message: <3EE47424.7050207@hotpop.com>
> I think the "phase"-keyword is what you need. Look it up in the
> documentation.

I looked and found out that phase has to do with texture or actual 
pigments like color_maps...

But I really need to have a deformed object floating in the wind...

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 07:49:51
Message: <3EE47465.5000701@hotpop.com>
Tim Nikias v2.0 wrote:
> Phase is only for transponing (if thats the correct
> word) color-maps of pattern definitions. But you
> were probably trying to tell him how to simulate
> the look, but not actual cloth, right?

In any way, this is not at all how I could simulate my floating cloth, 
because of the camera angle and everything, it must be a deformed object...

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Christopher James Huff
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 12:28:32
Message: <cjameshuff-39EDCD.11195909062003@netplex.aussie.org>
In article <3ee459ac$1@news.povray.org>,
 "Tim Nikias v2.0" <tim### [at] gmxde> wrote:

> Phase is only for transponing (if thats the correct
> word) color-maps of pattern definitions. But you
> were probably trying to tell him how to simulate
> the look, but not actual cloth, right?

You could use the phase feature in a pattern used to displace a mesh or 
isosurface, or use that pattern to generate a height field. It wouldn't 
really be that useful though...I'd use a custom function in its place. 
Translating a f_noise3d() function weighted so the side towards the pole 
doesn't ripple would work. Or you might be able to use the cloth 
simulation patch.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 13 Jun 2003 21:11:11
Message: <3EEA7630.8000202@hotpop.com>
> You could use the phase feature in a pattern used to displace a mesh or 
> isosurface, or use that pattern to generate a height field. It wouldn't 
> really be that useful though...I'd use a custom function in its place. 
> Translating a f_noise3d() function weighted so the side towards the pole 
> doesn't ripple would work. Or you might be able to use the cloth 
> simulation patch.
> 

Hmmm, I did not think of making a heightfield but I thought making a 
mesh with another home-written program of mine...

I'll check what the simulation patch and the f_noise3d() (and others) 
can do!

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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