> You could use the phase feature in a pattern used to displace a mesh or
> isosurface, or use that pattern to generate a height field. It wouldn't
> really be that useful though...I'd use a custom function in its place.
> Translating a f_noise3d() function weighted so the side towards the pole
> doesn't ripple would work. Or you might be able to use the cloth
> simulation patch.
>
Hmmm, I did not think of making a heightfield but I thought making a
mesh with another home-written program of mine...
I'll check what the simulation patch and the f_noise3d() (and others)
can do!
Thanks,
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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