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From: Norbert Kern
Subject: Re: Radiosity champions, here's something for you !
Date: 14 Dec 2001 17:50:51
Message: <3c1a824b@news.povray.org>
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Judging from the angle between cathedrale and the "sun", it should be
midday.
But in this case the church interior seems too dark.
There should also be much more contrast.
Since yesterday I try to do the same model, but it seems very difficult to
get really realistic results.
Architecture of gothic and romanic cathedrals are a hobby of mine, therefore
I might be prejudiced...
Norbert
"Warp" <war### [at] tag povray org> schrieb im Newsbeitrag
news:3c1a63e8@news.povray.org...
> By the way, here is the result of the 23.5-hours render:
>
> http://www.cs.tut.fi/~warp/sibenik/sibenik3.jpg
>
> It looks quite "dirty". Should I submit it or not? I think that it may
not
> be worthy.
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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 14 Dec 2001 18:11:48
Message: <3c1a8733@news.povray.org>
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Norbert Kern <nor### [at] t-online de> wrote:
: But in this case the church interior seems too dark.
It would be really easy to lighten it up. However, I don't want to spend
other 24 hours to render it again...
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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From: Rick [Kitty5]
Subject: Re: Radiosity champions, here's something for you !
Date: 14 Dec 2001 18:30:33
Message: <3c1a8b99@news.povray.org>
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> It would be really easy to lighten it up. However, I don't want to spend
> other 24 hours to render it again...
i like it darker - looks more moody - i would submit it
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Warp wrote:
>
> http://www.cs.tut.fi/~warp/sibenik/sibenik_pov.zip
Thanks. I should be really working like, right now!, but I just
have to try this :)
_____________
Kari Kivisalo
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Here is my 1st try with the simulation just to see if
it would benefit from tonal range modification. Maybe
later.
The white sources were replaced by realistic colors and
intensities for sun and sky. I used diffuse 0.6 for the
linearised sandstone texture maps and diffuse 0.8 for the
floor. Other textures were diffuse 0.6. I assumed the maps
to be sRGB.
http://www.pp.htv.fi/kkivisal/church1.jpg
Took 25 minutes on 1GHz AMD without the glass objects.
global_settings{
assumed_gamma 1.0
radiosity{
pretrace_start 0.04
pretrace_end 2/400
count 200
recursion_limit 2
nearest_count 3
error_bound 0.5
}
}
_____________
Kari Kivisalo
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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 15 Dec 2001 15:03:31
Message: <3c1bac92@news.povray.org>
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It's looking good.
What are those white artifacts near the center of the image?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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From: Tony[B]
Subject: Re: Radiosity champions, here's something for you !
Date: 15 Dec 2001 15:38:16
Message: <3c1bb4b8@news.povray.org>
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Oh, wow. Excellent.
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From: Norbert Kern
Subject: Re: Radiosity champions, here's something for you !
Date: 15 Dec 2001 15:54:15
Message: <3c1bb877@news.povray.org>
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One question: what is the reason for nearest count 3?
Will you increase the value for the final render?
Norbert
> global_settings{
> assumed_gamma 1.0
> radiosity{
> pretrace_start 0.04
> pretrace_end 2/400
> count 200
> recursion_limit 2
> nearest_count 3
> error_bound 0.5
> }
> }
>
> _____________
> Kari Kivisalo
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Warp wrote:
>
> What are those white artifacts near the center of the image?
Sunlight through the windows. Where is the sun supposed to be?
The rules don't explicitly specify it. Do I have to dig out
a solar system simulator and calculate the position :)
_____________
Kari Kivisalo
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Norbert Kern wrote:
>
> One question: what is the reason for nearest count 3?
No reason. My plan was that in case of artefacts with
hifi rad settings I would try 10 instead :)
_____________
Kari Kivisalo
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