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Help!
When I render my wood grain, it looks great close-up (i.e. 2000x1500
resolution) but it has ugly patterns in it at lower resolutions. Is
there some way to make the lower resolutions degrade more realistically?
I've included the POV files and a link to the JPGs in case someone could
take a look at it.
http://www.softcare.cx/wood1_hirez.jpg
http://www.softcare.cx/wood1_lorez.jpg
If this problem would take any substantial amount of time to fix, I'm
certainly willing to pay someone to help me with it.
Please help!
Thanks,
David Beccue
888-323-2283
Post a reply to this message
Attachments:
Download 'wood1.pov.txt' (87 KB)
Download 'door.inc.txt' (4 KB)
Download 'cabsol.inc.txt' (8 KB)
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On Tue, 12 Dec 2000 09:55:28 -0800, David Beccue wrote:
>When I render my wood grain, it looks great close-up (i.e. 2000x1500
>resolution) but it has ugly patterns in it at lower resolutions. Is
>there some way to make the lower resolutions degrade more realistically?
Antialiasing.
>--------------E1157B0D4475DE0C7784DB58
>Content-Type: application/x-unknown-content-type-POV-Ray.Scene;
> name="wood1.pov"
>Content-Transfer-Encoding: base64
>Content-Disposition: inline;
> filename="wood1.pov"
This was highly unnecessary. We have a group for binaries, and this
isn't it. Please cancel your post and repost the binary portion in the
right place.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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David Beccue wrote:
>
> When I render my wood grain, it looks great close-up (i.e. 2000x1500
> resolution) but it has ugly patterns in it at lower resolutions. Is
> there some way to make the lower resolutions degrade more realistically?
I have found that rendering at >200% the final image size with +aa1 +r1
and resampling in image editor is faster and looks better than doing
full anti aliasing in pov.
______________________________________________________________________
Kari Kivisalo http://www.kivisalo.net
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Ron Parker wrote:
> On Tue, 12 Dec 2000 09:55:28 -0800, David Beccue wrote:
> >When I render my wood grain, it looks great close-up (i.e. 2000x1500
> >resolution) but it has ugly patterns in it at lower resolutions. Is
> >there some way to make the lower resolutions degrade more realistically?
>
> Antialiasing.
>
I've tried numerous anti-aliasing parameters of the following form
+a +r3 +am1 +J
where I've varied the X in +aX.X and +rX and +amX and even -J and +JX
I still can't get the patterns (Moire ?) to go away. Can anyone recommend
particular anti-aliasing parameters to try. Someone suggested making the
image twice as big and letting an image editor sample it down, but that won't
be useful for my application. I need each rendering to work without any
post-processing.
Thanks,
David
Post a reply to this message
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David Beccue wrote:
>
> I still can't get the patterns (Moire ?) to go away. Can anyone recommend
> particular anti-aliasing parameters to try.
+a0 +am1 +r3 -j
______________________________________________________________________
Kari Kivisalo http://www.kivisalo.net
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From: Roy Schulz
Subject: Re: wood grain degrades poorly at lower resolutions
Date: 17 Dec 2000 18:55:48
Message: <3a3d5284@news.povray.org>
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I recommend +j. This causes the samples to be jittered, which avoids the
moire artefacts caused by regular sampling.
Roy
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