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3. a) What computer do you use for rendering?
400 MHz AMD K6-2 running either Linux or Windows 98
b) Is it connected to the internet? ;)
Yes: 56k modem connecting at 26.4
--
Mark
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Simon Lemieux <lem### [at] yahoo com> wrote in message
news:3A129C7F.96325BF6@yahoo.com...
> Hi,
> please take some time to answer these two questions:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
1600*1600 for a height field
> b) What is your usual image size for stills? (mine is 1280x1024)
800*600
> 2. Animations
Don't do animations
Machine = P3 450 MHz, not connected to internet.
Gail
--
********************************************************************
* gsh### [at] monotix co za * System.dat not found. *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
********************************************************************
* If at first you don't succeed, call it version 1.0 *
********************************************************************
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in povray.general, Simon Lemieux says...
> Hi,
> please take some time to answer these two questions:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
10240x7680
> b) What is your usual image size for stills? (mine is 1280x1024)
1280x960
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
640x480
> b) What is your usual image size for animations? (mine is 512x384)
320x240
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
975
> d) What is your usual number of frames for your animations? (mine is 1500)
120
>
I would like to add that I have a very small output lately :(
> This survey will help me for some standards I will use for a utility for povray
> I'm working on right now... I'll publish my work whenever I get something
> good! Right now it's still at the thinking stage, but should be fairly easy to
> make a beta!
--
Regards, Sander
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Simon Lemieux wrote:
> a) What is the largest image size you've ever done? (mine was 1280x1024)
4096x4096 for heightfield
4800x2400 for pictures
> b) What is your usual image size for stills? (mine is 1280x1024)
1024x768 if it's not too slow :-)
> 2. Animations
I'm not doing anims very often, so these values are mainly 'accidental'
> a) What is the largest image size you've ever done? (mine was 800x600)
512x384
> b) What is your usual image size for animations? (mine is 512x384)
320x240
> 3. a) What computer do you use for rendering?
K6-500 with 128 MB
> b) Is it connected to the internet? ;)
Yes
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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In article <3A1429B7.2483CA26@yahoo.com>, lem### [at] yahoo com wrote:
> Well, I'm currently on linux, mostly because of the devellopment ease
> of linux for C++, but I used to grow with Macintoshs, we have almost
> every stages of the mac here at home (MacSE, MacIIci, PowerMac 7600,
> PowerBook G3, PowerBook G4...), my father is unable for some
> psychological reasons to sell them! ;)
*Sell* them?!? Why would he do that? :-)
That's an impressive collection...I've got an Apple IIe, Mac Plus,
Macintosh Performa 475, a G3 desktop and a G3 tower.
> And for me, I will definately move to a nice dual G4 when MacOX is
> released and fully tested and also when I have enough cash!
Lets hope you don't have to wait much longer...
> So portability of my utility is a Big concern! The beta version will
> only deal with linux, but when most of the bugs are out, I'll port it
> to the mac and might even do Windows!... It will include a OpenGL
> interface (no need of a 3dfx or such) for graphics, of cpu and render
> times, etc... all this antialiased... with buttons and menus... but
> this is the final!! First it will be in text! hehe ;)
Well, the text version should be pretty easy to port to OS X, just
porting from a Unix-like system to a BSD Unix system...(this from
someone who can't get POV to build...)
> I don't want to spoil the whole surprise, but I'm Very convinced you
> will all love it!! All of you! ;) Be patient...
Ok...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Simon Lemieux <lem### [at] yahoo com> wrote:
: What I would need is the computing speed... Mhz... if it applies ;)
333MHz.
:> : b) Is it connected to the internet? ;)
:> Yes. No.
: Sometimes? Depending on you? Depending on the electricity bill?
I mentioned two computers. I answered for the two computers.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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3a) Pentium 2 300MHz, 64MB
3b) Yes (ISDN 64k)
cukk
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> I mentioned two computers. I answered for the two computers.
Hehe... sorry... noted! thanks!
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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> > And for me, I will definately move to a nice dual G4 when MacOX is
> > released and fully tested and also when I have enough cash!
>
> Lets hope you don't have to wait much longer...
Well, I'm very pleased with linux! More than with Windows in any way and more
than with macintosh...
I mean... I do lots of hard stuff for the computer and the last time it crashed
was when I killed an OpenGL program that was "unprotecting memory" for
acceleration... And I think the computer was not crashed, but only the video
card, which is much like a general crash...
I love linux, and the only reason why I'm going to MacOS X is that I'll be able
to use my current prefered application for editing povray, sending mail and
news, etc s'called Emacs!
> Well, the text version should be pretty easy to port to OS X, just
> porting from a Unix-like system to a BSD Unix system...(this from
> someone who can't get POV to build...)
No, not really, I'll be using some linux commands such as system() that
shouldn't work on MacOS <X... but the final version should be almost perfectly
OpenPlatform! =D
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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> In article <3A1429B7.2483CA26@yahoo.com>, lem### [at] yahoo com wrote:
> > And for me, I will definately move to a nice dual G4 when MacOX is
> > released and fully tested and also when I have enough cash!
And Chris Huff replied:
> Lets hope you don't have to wait much longer...
I'm participating in the OS X public beta, and I have to say that it's
only about 80% ready for the public. On the other hand, at its current
state, if you can tolerate the rough edges, it does indeed rock.
ObPOV:
When running POV-Ray in the classic layer under OS X public beta, I've
found that it's wisest not to have any other classic aps running at the
same time -- often, odd interactions in the shared memory space of the
classic layer will cause not just the classic layer, but the entire OS
to hang when you try a complex render.
--
Dawn McKnight | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] mac com | -- Justine Devlin, M.D.
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