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Hey, Gang.
Is there any thought given to perhaps, in a future release, letting you
rotate an object around a point other than <0, 0, 0>?
Dawn
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In article <3A0A53F9.E6EC0C8F@mac.com>, mck### [at] maccom wrote:
> Is there any thought given to perhaps, in a future release, letting you
> rotate an object around a point other than <0, 0, 0>?
No, because it is so easily done with the current POV...you can use a
macro if you want.
#macro Rotate_Around(Rotation, Around)
translate -Point
rotate Rotation
translate Point
#end
#macro VRotate_Around(Point, Rotation, Around)
(vrotate(Point-Around, Rotation)+Around)
#end
If you use MegaPOV, you don't even need the second macro, you could just
use the vtransform() function with the first one.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Chris Huff wrote:
> In article <3A0A53F9.E6EC0C8F@mac.com>, mck### [at] maccom wrote:
> > Is there any thought given to perhaps, in a future release, letting you
> > rotate an object around a point other than <0, 0, 0>?
>
> No,
Thanks for the no ! The coordinate systems in Bryce and CorelDream3D left me
hopelessly confused because of the way rotations were handled. I'd type
numbers into the boxes and poof! new numbers that made no sense to me would
be in the boxes and my object hadn't rotated!
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I have a page that might explain it a bit.
http://www.spiritone.com/~english/cyclopedia/vaxis.html
Josh
Dawn McKnight wrote:
> Hey, Gang.
>
> Is there any thought given to perhaps, in a future release, letting you
> rotate an object around a point other than <0, 0, 0>?
>
> Dawn
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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