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Chris Huff wrote:
> In article <3A0A53F9.E6EC0C8F@mac.com>, mck### [at] maccom wrote:
> > Is there any thought given to perhaps, in a future release, letting you
> > rotate an object around a point other than <0, 0, 0>?
>
> No,
Thanks for the no ! The coordinate systems in Bryce and CorelDream3D left me
hopelessly confused because of the way rotations were handled. I'd type
numbers into the boxes and poof! new numbers that made no sense to me would
be in the boxes and my object hadn't rotated!
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