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I have spent months trying to write realistic cloud code. All my attempts
have come to nothing. The nearest thing to realistic clouds in Pov and
possibly the only way to do it well, is Mike Andrews clouds code. So I guess
I shall be working with that for a while. If anyone has any other useful and
workable suggestions, now's yer chance ter get 'em off yer chest!
Mick
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Hi -- haven't got time to test this but it should work
cloud {<0, 1000, 0>
pigment {rgb 1}
fluffiness 5
looks_like_rain 0
}
--
Ian
Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:39a26f57@news.povray.org...
> I have spent months trying to write realistic cloud code. All my attempts
> have come to nothing. The nearest thing to realistic clouds in Pov and
> possibly the only way to do it well, is Mike Andrews clouds code. So I
guess
> I shall be working with that for a while. If anyone has any other useful
and
> workable suggestions, now's yer chance ter get 'em off yer chest!
>
> Mick
>
>
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In article <39a283b8@news.povray.org>, "Ian Witham"
<ian### [at] hotmailcom> wrote:
> Hi -- haven't got time to test this but it should work
>
> cloud {<0, 1000, 0>
> pigment {rgb 1}
> fluffiness 5
> looks_like_rain 0
> }
That will give you whispy, fluffy clouds, because cloud_type defaults to
cirrus. If you want dark, rain filled thunderheads, try adding
"cloud_type CUMULONIMBUS".
(assuming you have clouds.inc #included for the CUMULONIMBUS declaration)
:-)
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:39a26f57@news.povray.org...
> All my attempts
> have come to nothing.
Life is but a walking shadow,
It is a poor player that struts and frets his hour upon the stage
And then is heard no more.
It is a tale told by an idiot,
Full of sound and fury,
Signifying nothing.
-Bill S.
However, I beg to differ. For example, your recent "Stones" picture had an
amazing sky. And the one with the misty appearance was equally exceptional.
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Maybe the clouds on my site are useful? (tutorials-section)
ZK
http://www.povplace.be.tf
Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> schreef in berichtnieuws
39a26f57@news.povray.org...
> I have spent months trying to write realistic cloud code. All my attempts
> have come to nothing. The nearest thing to realistic clouds in Pov and
> possibly the only way to do it well, is Mike Andrews clouds code. So I
guess
> I shall be working with that for a while. If anyone has any other useful
and
> workable suggestions, now's yer chance ter get 'em off yer chest!
>
> Mick
>
>
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There have been one or two small successes along the way but - always a
but - they are not what I want. I want big, juicy cumulus nimbus, chunky
clouds and control over the whole process.
Mick
.
"Dave Blandston" <gra### [at] earthlinknet> wrote in message
news:39a2a1b0$1@news.povray.org...
>
> "Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
> news:39a26f57@news.povray.org...
> > All my attempts
> > have come to nothing.
>
> Life is but a walking shadow,
> It is a poor player that struts and frets his hour upon the stage
> And then is heard no more.
> It is a tale told by an idiot,
> Full of sound and fury,
> Signifying nothing.
> -Bill S.
>
> However, I beg to differ. For example, your recent "Stones" picture had an
> amazing sky. And the one with the misty appearance was equally
exceptional.
>
>
>
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Yes it's a nice technique, very similar to Jaime's clouds but I'm after a
media solution.
Mick
"Zeger Knaepen" <zeg### [at] yahoocom> wrote in message
news:39a2aece$1@news.povray.org...
> Maybe the clouds on my site are useful? (tutorials-section)
>
> ZK
> http://www.povplace.be.tf
>
> Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> schreef in berichtnieuws
> 39a26f57@news.povray.org...
> > I have spent months trying to write realistic cloud code. All my
attempts
> > have come to nothing. The nearest thing to realistic clouds in Pov and
> > possibly the only way to do it well, is Mike Andrews clouds code. So I
> guess
> > I shall be working with that for a while. If anyone has any other useful
> and
> > workable suggestions, now's yer chance ter get 'em off yer chest!
> >
> > Mick
> >
> >
>
>
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have you tried generating a cloud with blobs in a macro? you may be
able to do it similar to the macro somebody made to fill a box full of
spheres. where that made the spheres not intersect, it would probably
be easy to make them intersect. instead of filling a box, maybe you
could fill a blob. and use some kind of proximity thing so there are
bigger blobs in the middle and smaller ones as you move to the edges for
detail. and maybe you could specify how full the container blob is of
filler blobs. and for tests you could just make your filler a solid
color before dipping into media and long render times. i don't know,
maybe someone has already tried this and failed?
Mick Hazelgrove wrote:
>
> Yes it's a nice technique, very similar to Jaime's clouds but I'm after a
> media solution.
>
> Mick
>
> "Zeger Knaepen" <zeg### [at] yahoocom> wrote in message
> news:39a2aece$1@news.povray.org...
> > Maybe the clouds on my site are useful? (tutorials-section)
> >
> > ZK
> > http://www.povplace.be.tf
> >
> > Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> schreef in berichtnieuws
> > 39a26f57@news.povray.org...
> > > I have spent months trying to write realistic cloud code. All my
> attempts
> > > have come to nothing. The nearest thing to realistic clouds in Pov and
> > > possibly the only way to do it well, is Mike Andrews clouds code. So I
> > guess
> > > I shall be working with that for a while. If anyone has any other useful
> > and
> > > workable suggestions, now's yer chance ter get 'em off yer chest!
> > >
> > > Mick
> > >
> > >
> >
> >
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ryan constantine wrote in message <39A2DE79.92108FB7@yahoo.com>...
>have you tried generating a cloud with blobs in a macro? you may be
>able to do it similar to the macro somebody made to fill a box full of
>spheres. where that made the spheres not intersect, it would probably
>be easy to make them intersect. instead of filling a box, maybe you
>could fill a blob. and use some kind of proximity thing so there are
>bigger blobs in the middle and smaller ones as you move to the edges for
>detail. and maybe you could specify how full the container blob is of
>filler blobs. and for tests you could just make your filler a solid
>color before dipping into media and long render times. i don't know,
>maybe someone has already tried this and failed?
>
I tried that briefly a few months ago (trying to reproduce a thunderstorm)
I didn't spend much time on it because I couldn't get the edges to look
anything other than solid.
Maybe I should have another look at it. Maybe media with a blob pattern...
Gail
********************************************************************
* gsh### [at] monotixcoza * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2 *
********************************************************************
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and please note that Silver_Lining is a mandatory parameter for all cloud code.
Ian Witham wrote:
> Hi -- haven't got time to test this but it should work
>
> cloud {<0, 1000, 0>
> pigment {rgb 1}
> fluffiness 5
> looks_like_rain 0
> }
>
> --
>
> Ian
>
> Inkwell: Ian's Homepage
> http://www.topcities.com/cartoon/inkwell/index.htm
> "Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
> news:39a26f57@news.povray.org...
> > I have spent months trying to write realistic cloud code. All my attempts
> > have come to nothing. The nearest thing to realistic clouds in Pov and
> > possibly the only way to do it well, is Mike Andrews clouds code. So I
> guess
> > I shall be working with that for a while. If anyone has any other useful
> and
> > workable suggestions, now's yer chance ter get 'em off yer chest!
> >
> > Mick
> >
> >
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