ryan constantine wrote in message <39A2DE79.92108FB7@yahoo.com>...
>have you tried generating a cloud with blobs in a macro? you may be
>able to do it similar to the macro somebody made to fill a box full of
>spheres. where that made the spheres not intersect, it would probably
>be easy to make them intersect. instead of filling a box, maybe you
>could fill a blob. and use some kind of proximity thing so there are
>bigger blobs in the middle and smaller ones as you move to the edges for
>detail. and maybe you could specify how full the container blob is of
>filler blobs. and for tests you could just make your filler a solid
>color before dipping into media and long render times. i don't know,
>maybe someone has already tried this and failed?
>
I tried that briefly a few months ago (trying to reproduce a thunderstorm)
I didn't spend much time on it because I couldn't get the edges to look
anything other than solid.
Maybe I should have another look at it. Maybe media with a blob pattern...
Gail
********************************************************************
* gsh### [at] monotix co za * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2 *
********************************************************************
Post a reply to this message
|