POV-Ray : Newsgroups : povray.general : POV-Ray VS MegaPOV Server Time
9 Aug 2024 01:25:24 EDT (-0400)
  POV-Ray VS MegaPOV (Message 4 to 13 of 13)  
<<< Previous 3 Messages Goto Initial 10 Messages
From: Margus Ramst
Subject: Re: POV-Ray VS MegaPOV
Date: 19 Oct 2000 20:07:49
Message: <39EF7EAE.93AD3385@peak.edu.ee>
Simon Lemieux wrote:
> 
> Can I render POV-Ray files with MegaPOV?
> 

Yes. Although I believe a few features, e.g. radiosity, are not fully
backwards-compatible.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


Post a reply to this message

From: Chris Huff
Subject: Re: POV-Ray VS MegaPOV
Date: 19 Oct 2000 21:20:26
Message: <chrishuff-67EDD6.20231319102000@news.povray.org>
In article <39EF7EAE.93AD3385@peak.edu.ee>, Margus Ramst 
<mar### [at] peakeduee> wrote:

> Yes. Although I believe a few features, e.g. radiosity, are not fully
> backwards-compatible.

Radiosity will require completely different settings, anything which 
uses noise(bozo, wrinkles, agate, and many other patterns, things like 
turbulence and iridescence) will look slightly different...I think 
that's it.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Nathan Kopp
Subject: Re: POV-Ray VS MegaPOV
Date: 19 Oct 2000 23:25:39
Message: <39efbb33$1@news.povray.org>
"Chris Huff" <chr### [at] maccom> wrote...
> In article <39EF7EAE.93AD3385@peak.edu.ee>, Margus Ramst
> <mar### [at] peakeduee> wrote:
>
> > Yes. Although I believe a few features, e.g. radiosity, are not fully
> > backwards-compatible.
>
> Radiosity will require completely different settings, anything which
> uses noise(bozo, wrinkles, agate, and many other patterns, things like
> turbulence and iridescence) will look slightly different...I think
> that's it.

Don't forget layered textures.

Also, you can make the noise and layered textures backwards compatible by
putting "#version official 3.1" at the END of you POV file.

-Nathan


Post a reply to this message

From: Francois Labreque
Subject: Re: POV-Ray VS MegaPOV
Date: 20 Oct 2000 01:49:27
Message: <39EFDB8F.34B771B0@attglobal.net>
Simon Lemieux wrote:
> 
> Hmm.. I took a look, and since it's a patch, does it means it works the same way
> as POV-Ray, I mean for the command line options (except for radiosity which
> might be a bit different...)
> 
> Can I render POV-Ray files with MegaPOV?
> 

Yes, but...

- as others have pointed out, some textures will show up differently.
- TheMachine.Pov* doesn't even parse in MP 0.5a. (It barfs at the macro
definition on line 115.)

*I'm still on the first line of the first radiosity pass at 1024x768
AA0.3 after 1 hour on an Athlon 650. :(
-- 
Francois Labreque | The surest sign of the existence of extra-
     flabreq      | terrestrial intelligence is that they never
        @         | bothered to come down here and visit us!
  attglobal.net                                  - Calvin


Post a reply to this message

From: Tom Melly
Subject: Re: POV-Ray VS MegaPOV
Date: 20 Oct 2000 04:33:51
Message: <39f0036f@news.povray.org>
"Simon Lemieux" <lem### [at] yahoocom> wrote in message
news:39EF5798.59CB27F5@yahoo.com...
> Hi,
> I was just wondering about the difference of them both...  I'm currently
using
> POV-Ray on Linux and one thing I need that it doesn't actually provide is
the
> isosurfaces...
> What are other differences?
>

Apart from isosurfaces, IMHO the most useful feature of MP is "trace".


Post a reply to this message

From: Mike Williams
Subject: Re: POV-Ray VS MegaPOV
Date: 20 Oct 2000 14:00:24
Message: <3EAG8JA15G85Ew6I@econym.demon.co.uk>
Wasn't it Chris Huff who wrote:
>In article <39EF7EAE.93AD3385@peak.edu.ee>, Margus Ramst 
><mar### [at] peakeduee> wrote:
>
>> Yes. Although I believe a few features, e.g. radiosity, are not fully
>> backwards-compatible.
>
>Radiosity will require completely different settings, anything which 
>uses noise(bozo, wrinkles, agate, and many other patterns, things like 
>turbulence and iridescence) will look slightly different...I think 
>that's it.
>

There are a few extra reserved words. I found that a lot of my old POV-
Ray scenes needed to be modified because they used "r" as a variable.

The new faster #macro implementation won't handle nested #macros,
whereas POV-Ray does handle them. I.e. you must #end one #macro before
you start defining the next one.

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

From: Phil Clute
Subject: Re: POV-Ray VS MegaPOV
Date: 20 Oct 2000 14:50:22
Message: <39F09481.AF1BA5F0@tiac.net>
> Apart from isosurfaces, IMHO the most useful feature of MP is "trace".
> 

Photons gets quite a bit of use too. A lot of the features are flavor
of the month, but they sure are fun.

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


Post a reply to this message

From: Steve
Subject: Re: POV-Ray VS MegaPOV
Date: 20 Oct 2000 16:21:36
Message: <slrn8v19p5.690.steve@zero-pps.localdomain>
On Fri, 20 Oct 2000 17:10:29 +0100, Mike Williams wrote:

>There are a few extra reserved words. I found that a lot of my old POV-
>Ray scenes needed to be modified because they used "r" as a variable.

That reminds me that in an old version of MegaPOV I couldn't use the 
word "count" as a variable, not sure if that's been changed or not. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  8:56pm  up 9 days, 22:16,  2 users,  load average: 1.45, 1.20, 1.07


Post a reply to this message

From: Nathan Kopp
Subject: Re: POV-Ray VS MegaPOV
Date: 20 Oct 2000 23:51:13
Message: <39f112b1@news.povray.org>
"Mike Williams" <mik### [at] nospamplease> wrote...
>
> The new faster #macro implementation won't handle nested #macros,
> whereas POV-Ray does handle them. I.e. you must #end one #macro before
> you start defining the next one.

Actually, that has been fixed so MegaPov can handle nested macros.  :-)

-Nathan


Post a reply to this message

From: Chris Huff
Subject: Re: POV-Ray VS MegaPOV
Date: 23 Oct 2000 17:46:05
Message: <chrishuff-35034C.16485823102000@news.povray.org>
In article <3EA### [at] econymdemoncouk>, Mike Williams 
<mik### [at] econymdemoncouk> wrote:

> There are a few extra reserved words. I found that a lot of my old POV-
> Ray scenes needed to be modified because they used "r" as a variable.

There is a very easy way to avoid this: always use at least one capital 
letter in your variable names. Keywords will always be lower-case.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

<<< Previous 3 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.