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Can someone give me a list of all of the official ancestors and bastard
children of Pov 3.1g? (This info will be used as part of the "10 Best
CD" collection.
The list would be something like:
DBK Trace,
Pov 3.0001, 3.02, etc.
Super patch
Mega
Johnny's pathch #1123
etc.
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"Greg M. Johnson" wrote:
>
> Can someone give me a list of all of the official ancestors and bastard
> children of Pov 3.1g? (This info will be used as part of the "10 Best
> CD" collection.
>
No complete list, but:
The 3.1 subversions are described in:
http://www.povray.org/ftp/pub/povray/Official/revision.txt
I also found this coming with good old Pov 2.2:
What's New in POV-Ray 2.2
--------------------------
This bug-fix release adds no new features but fixes the following
bugs from version 2.1.
- Fixed problem with declared material_maps or declared objects with
material_maps (yet again)
- Eliminated unnecessary turbulence calculations in normals
- Fixed all known problems with height fields
- Fixed IBM.C problems for Watcom compiler DPMI support
- Added Symatec C compiler make files for IBM version
- New video modes added to Amiga version
What's New in POV-Ray 2.1
--------------------------
This bug-fix release adds no new features but fixes the following
bugs from version 2.0.
- Fixed problem in OBJECTS.C that caused problem on some Unix compilers
- Fixed problem with declared material_maps or declared objects with
material_maps
- Fixed IBM.C problems for Zortech compiler
- Created temporary fix for problems with normals, smooth triangles
beziers and height fields which created unsightly black spots
- Allows scale <-1,1,1> to work with boxes
- Cleared up inconsistency with -sr, -sc, -er, -ec numbering. Upper
left pixel is 1,1. Fixed -ec bug.
- Fixed three bezier patch bugs which caused lock-ups, missing reflection,
and triangle dropouts.
- Eliminated some restrictions on multiple clipped_by and bounded_by
- Fixed compiler problems on VMS/VAX
- Fixed scaling bug on degenerate triangles
- Fixed problem with water_level when using +MV1.0
- Fixed problem with color mapped TGA height fields
What's New in POV-Ray 2.0
-------------------------
The following is not intended to be an all-inclusive list of every
new feature, but should give experienced users a pretty good guide
of what has been changed and what has been added. Please refer to
POVRAY.DOC for details.
General:
-------
- Automatic bounding slabs for greatly enhanced rendering speed of
most scenes.
- Adding, subtracting, multiplying & dividing of floats & vectors.
- Clock global variable for external animation support.
- X, Y, and Z global vector constants.
- Improved antialiasing routine with new commandline options.
Commandline options:
-------------------
- Version switch for backwards compatibility.
- Starting/ending column/row switches for trace window.
- Relative/absolute values for trace window switches.
- Antialiasing jitter scale value and toggle.
- Number of antialiasing rays to shoot.
- Internal "clock" setting for animations.
Objects:
-------
- Soft penumbral shadows from extended area lights.
- Smoother Bezier patches.
- New simplified torus syntax.
- Heightfield water_level now uses range 0-1 instead of 0-255.
- Heightfields can now be clipped and used in CSG operations.
- Heightfields can be phong-shaded with the "smooth" option.
- New, improved finite cylinders, cones, and discs, with
optional "capping" of cones and cylinders.
- More versatile CSG unions have replaced the need for composites.
- CSG texturing has been made much more flexible.
- New "merge" removes internal boundaries between transparent
unioned objects.
Textures:
--------
- Hexagon pigment texture.
- Radial pigment texture.
- Mandelbrot pigment texture.
- Texture attributes grouped into 3 independently scalable groups:
pigment, normal, and finish.
- TIR (Total Internal Reflection) for more realistic refraction.
- Fractional Brownian Motion (fbm) turbulence controls.
- Turbulence can now be used independently with any pigment or normal
texture.
- Optional vector-style turbulence values.
- Background coloring.
- Color maps can now be declared.
- Frequency, phase keywords now available for use with color_maps.
- Filter keyword replaces "alpha", letting us reserve alpha for other
uses in the future.
- Less restrictive distribution policy. See POVLEGAL.DOC for
details.
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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I think there was also a povray 1.0 or something like that.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> I think there was also a povray 1.0 or something like that.
>
Sorry, but i'm not that old ;-)
<nostalgic>
IIRC at that time i was using a 286 with monochrome graphics ... and was just
doing my first steps with the turbo pascal graphics mode ...
BTW, have you ever seen Windows 3.0 on a orange monochrome monitor :-)
</nostalgic>
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
> No complete list, but:
>
> The 3.1 subversions are described in:
>
> http://www.povray.org/ftp/pub/povray/Official/revision.txt
I try to be subversive whenver possible. ;-)
-Mark Gordon
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Christoph Hormann wrote:
> <nostalgic>
> IIRC at that time i was using a 286 with monochrome graphics ... and was just
> doing my first steps with the turbo pascal graphics mode ...
>
> BTW, have you ever seen Windows 3.0 on a orange monochrome monitor :-)
> </nostalgic>
Does a "grey-scale" amber monitor count?
--
Francois Labreque | It is by caffeine alone I set my mind in motion, it
flabreq | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
attglobal.net | warning, it is by caffeine alone I set my mind in
| motion.
- Stolen from Badger's .sig file
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"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:39AA5BE4.1314AA4D@my-dejanews.com...
| Can someone give me a list of all of the official ancestors and bastard
| children of Pov 3.1g?
Let's see now, I know these:
DKBTrace Ray-Tracer 1.2
DKBTrace Ray-Tracer 2.0
DKBTrace Ray-Tracer 2.05
DKBTrace Ray-Tracer 2.11
DKBTrace Ray-Tracer 2.12
(STAR, myth or legend? Not sure a distribution with that name ever occured)
POV-Ray Tracer 0.5
POV-Ray Tracer 1.0
POV-Ray Tracer 2.0
POV-Ray Tracer 2.1
POV-Ray Tracer 2.2
POV-Ray Tracer 3.0
POV-Ray Tracer 3.01
POV-Ray Tracer 3.02
POV-Ray Tracer 3.1
POV-Ray Tracer 3.1a
POV-Ray Tracer 3.1b
POV-Ray Tracer 3.1c
POV-Ray Tracer 3.1d
POV-Ray Tracer 3.1e
POV-Ray Tracer 3.1f
POV-Ray Tracer 3.1g
Super Patch (version #? Ron Parker's)
MegaPOV 0.1
MegaPOV 0.2
MegaPOV 0.3 (not positive of these, Nathan will know)
MegaPOV 0.4
MegaPOV 0.5
MegaPOV 0.5a
Bob
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Christoph Hormann wrote:
> BTW, have you ever seen Windows 3.0 on a orange monochrome monitor :-)
> </nostalgic>
I have never seen that colour reproduced on any non-monochrome monitor, and it's
a shame. That shade of gold has always been one of my all time favourites.
I think the problem is that those monitors produced gold purely, while modern
monitors try to cobble something together from rgb.
I set my xterms at work to gold on black, for nostalgia's sake.
Simon
PS: I ran Windows 2.0 on my gold monitor.
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On Tue, 29 Aug 2000 00:01:25 -0300, Simon de Vet wrote:
>
>
>Christoph Hormann wrote:
>
>> BTW, have you ever seen Windows 3.0 on a orange monochrome monitor :-)
>> </nostalgic>
>
>I have never seen that colour reproduced on any non-monochrome monitor, and it's
>a shame. That shade of gold has always been one of my all time favourites.
I still use one, for a debugging monitor. Shame you can't use one with an
AGP card, but Intel broke that.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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On Mon, 28 Aug 2000 08:32:36 -0400 "Greg M. Johnson"
<gre### [at] my-dejanewscom> wrote:
>Can someone give me a list of all of the official ancestors and (unofficial)
>children of Pov 3.1g? (This info will be used as part of the "10 Best
>CD" collection.
Hi, Greg. Along with Bob's extensive list I add Dieter Bayer's FTPov
(Faster Than POV-Ray), which used his vista and light buffer speed-ups
now incorporated into the official version. It was based on POV-Ray v2.2
and distributed on CompuServe around 1993 or 1994.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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