that was helpful. thanks. now check out my new post in this group.
Zeger Knaepen wrote:
>
> When making a metallic texture, I *always* use ambient 0:
> pigment {rgb <.95,.975,1>}
> finish {ambient 0 diffuse .7 brilliance 10 reflection .2 reflect_metallic
> specular 1 roughness .01 metallic}
> But I don't think it would make a good metal for R2D2's head. This might be
> better:
> finish {ambient 0 diffuse .8 brilliance 3 reflection .05 reflect_metallic
> specular 1 roughness .01 metallic}
>
> (I haven't tested them)
>
> ZK
> http://www.povplace.be.tf
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