POV-Ray : Newsgroups : povray.general : metal without ambient and r2d2 : Re: metal without ambient and r2d2 Server Time
9 Aug 2024 17:15:48 EDT (-0400)
  Re: metal without ambient and r2d2  
From: Zeger Knaepen
Date: 23 Jul 2000 09:00:01
Message: <397aec51@news.povray.org>
When making a metallic texture, I *always* use ambient 0:
pigment {rgb <.95,.975,1>}
finish {ambient 0 diffuse .7 brilliance 10 reflection .2 reflect_metallic
specular 1 roughness .01 metallic}
But I don't think it would make a good metal for R2D2's head.  This might be
better:
finish {ambient 0 diffuse .8 brilliance 3 reflection .05 reflect_metallic
specular 1 roughness .01 metallic}

(I haven't tested them)

ZK
http://www.povplace.be.tf


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